Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_kankyo_static.h
Go to the documentation of this file.
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#ifndef D_KANKYO_STATIC_H
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#define D_KANKYO_STATIC_H
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#include "
d/d_com_inf_game.h
"
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static
void
dKankyo_DayProc
() {
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dComIfGs_offTmpBit
((
u16
)
dSv_event_tmp_flag_c::tempBitLabels
[91]);
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}
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#endif
/* D_KANKYO_STATIC_H */
dSv_event_tmp_flag_c::tempBitLabels
static u16 const tempBitLabels[185]
Definition
d_save.h:2097
d_com_inf_game.h
dComIfGs_offTmpBit
void dComIfGs_offTmpBit(const u16 i_flag)
Definition
d_com_inf_game.h:1606
dKankyo_DayProc
static void dKankyo_DayProc()
Definition
d_kankyo_static.h:14
u16
unsigned short int u16
Definition
types.h:10
include
d
d_kankyo_static.h
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