Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_error_msg.h
Go to the documentation of this file.
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#ifndef D_D_ERROR_MSG_H
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#define D_D_ERROR_MSG_H
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#include "
d/d_com_inf_game.h
"
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struct
dShutdownErrorMsg_c
{
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static
bool
execute
();
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};
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struct
dDvdErrorMsg_c
{
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static
void
draw
(
s32
);
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static
u8
execute
();
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};
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#endif
/* D_D_ERROR_MSG_H */
d_com_inf_game.h
s32
signed long s32
Definition
types.h:11
u8
unsigned char u8
Definition
types.h:8
dDvdErrorMsg_c
Definition
d_error_msg.h:10
dDvdErrorMsg_c::execute
static u8 execute()
dDvdErrorMsg_c::draw
static void draw(s32)
dShutdownErrorMsg_c
Definition
d_error_msg.h:6
dShutdownErrorMsg_c::execute
static bool execute()
include
d
d_error_msg.h
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