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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_com_inf_actor.h
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1#ifndef D_COM_D_COM_INF_ACTOR_H
2#define D_COM_D_COM_INF_ACTOR_H
3
4class fopAc_ac_c;
5
7public:
9};
10
12public:
13 /* 0x0 */ int field_0x0;
14 /* 0x4 */ bool mPause;
15};
16
19
20inline bool dComIfA_PauseCheck() {
22}
23
27
31
32#endif /* D_COM_D_COM_INF_ACTOR_H */
Definition d_com_inf_actor.h:11
bool mPause
Definition d_com_inf_actor.h:14
int field_0x0
Definition d_com_inf_actor.h:13
Definition d_com_inf_actor.h:6
fopAc_ac_c * mThrowActor
Definition d_com_inf_actor.h:8
fopAc_ac_c * dComIfGoat_GetThrow()
Definition d_com_inf_actor.h:24
dComIfAc_info_c g_dComIfAc_gameInfo
Definition d_com_inf_actor.cpp:11
void dComIfGoat_SetThrow(fopAc_ac_c *actor)
Definition d_com_inf_actor.h:28
bool dComIfA_PauseCheck()
Definition d_com_inf_actor.h:20
dComIfGoat_info_c g_dComIfGoat_gameInfo
Definition d_com_inf_actor.cpp:17
Definition d_a_hozelda.cpp:74