1#ifndef D_COM_D_COM_INF_ACTOR_H
2#define D_COM_D_COM_INF_ACTOR_H
Definition d_com_inf_actor.h:11
bool mPause
Definition d_com_inf_actor.h:14
int field_0x0
Definition d_com_inf_actor.h:13
Definition d_com_inf_actor.h:6
fopAc_ac_c * mThrowActor
Definition d_com_inf_actor.h:8
fopAc_ac_c * dComIfGoat_GetThrow()
Definition d_com_inf_actor.h:24
dComIfAc_info_c g_dComIfAc_gameInfo
Definition d_com_inf_actor.cpp:11
void dComIfGoat_SetThrow(fopAc_ac_c *actor)
Definition d_com_inf_actor.h:28
bool dComIfA_PauseCheck()
Definition d_com_inf_actor.h:20
dComIfGoat_info_c g_dComIfGoat_gameInfo
Definition d_com_inf_actor.cpp:17
Definition d_a_hozelda.cpp:74