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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | fpcM_Draw (void *i_proc) |
s32 | fpcM_DrawIterater (fpcM_DrawIteraterFunc i_drawIterFunc) |
s32 | fpcM_Execute (void *i_proc) |
s32 | fpcM_Delete (void *i_proc) |
BOOL | fpcM_IsCreating (fpc_ProcID i_id) |
void | fpcM_Management (fpcM_ManagementFunc i_preExecuteFn, fpcM_ManagementFunc i_postExecuteFn) |
void | fpcM_Init () |
base_process_class * | fpcM_FastCreate (s16 i_procname, FastCreateReqFunc i_createReqFunc, void *i_createData, void *i_append) |
s32 | fpcM_IsPause (void *i_proc, u8 i_flag) |
void | fpcM_PauseEnable (void *i_proc, u8 i_flag) |
void | fpcM_PauseDisable (void *i_proc, u8 i_flag) |
void * | fpcM_JudgeInLayer (fpc_ProcID i_layerID, fpcCtIt_JudgeFunc i_judgeFunc, void *i_data) |
s32 fpcM_Delete | ( | void * | i_proc | ) |
void fpcM_Draw | ( | void * | i_proc | ) |
f_pc_manager.cpp Framework - Process Manager
s32 fpcM_DrawIterater | ( | fpcM_DrawIteraterFunc | i_drawIterFunc | ) |
s32 fpcM_Execute | ( | void * | i_proc | ) |
base_process_class * fpcM_FastCreate | ( | s16 | i_procname, |
FastCreateReqFunc | i_createReqFunc, | ||
void * | i_createData, | ||
void * | i_append ) |
void fpcM_Init | ( | ) |
BOOL fpcM_IsCreating | ( | fpc_ProcID | i_id | ) |
void * fpcM_JudgeInLayer | ( | fpc_ProcID | i_layerID, |
fpcCtIt_JudgeFunc | i_judgeFunc, | ||
void * | i_data ) |
void fpcM_Management | ( | fpcM_ManagementFunc | i_preExecuteFn, |
fpcM_ManagementFunc | i_postExecuteFn ) |
void fpcM_PauseDisable | ( | void * | i_proc, |
u8 | i_flag ) |
void fpcM_PauseEnable | ( | void * | i_proc, |
u8 | i_flag ) |