Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_manager.cpp File Reference

Functions

void fpcM_Draw (void *i_proc)
 
s32 fpcM_DrawIterater (fpcM_DrawIteraterFunc i_drawIterFunc)
 
s32 fpcM_Execute (void *i_proc)
 
s32 fpcM_Delete (void *i_proc)
 
BOOL fpcM_IsCreating (fpc_ProcID i_id)
 
void fpcM_Management (fpcM_ManagementFunc i_preExecuteFn, fpcM_ManagementFunc i_postExecuteFn)
 
void fpcM_Init ()
 
base_process_classfpcM_FastCreate (s16 i_procname, FastCreateReqFunc i_createReqFunc, void *i_createData, void *i_append)
 
s32 fpcM_IsPause (void *i_proc, u8 i_flag)
 
void fpcM_PauseEnable (void *i_proc, u8 i_flag)
 
void fpcM_PauseDisable (void *i_proc, u8 i_flag)
 
void * fpcM_JudgeInLayer (fpc_ProcID i_layerID, fpcCtIt_JudgeFunc i_judgeFunc, void *i_data)
 

Function Documentation

◆ fpcM_Delete()

s32 fpcM_Delete ( void * i_proc)

◆ fpcM_Draw()

void fpcM_Draw ( void * i_proc)

f_pc_manager.cpp Framework - Process Manager

◆ fpcM_DrawIterater()

s32 fpcM_DrawIterater ( fpcM_DrawIteraterFunc i_drawIterFunc)

◆ fpcM_Execute()

s32 fpcM_Execute ( void * i_proc)

◆ fpcM_FastCreate()

base_process_class * fpcM_FastCreate ( s16 i_procname,
FastCreateReqFunc i_createReqFunc,
void * i_createData,
void * i_append )

◆ fpcM_Init()

void fpcM_Init ( )

◆ fpcM_IsCreating()

BOOL fpcM_IsCreating ( fpc_ProcID i_id)

◆ fpcM_IsPause()

s32 fpcM_IsPause ( void * i_proc,
u8 i_flag )

◆ fpcM_JudgeInLayer()

void * fpcM_JudgeInLayer ( fpc_ProcID i_layerID,
fpcCtIt_JudgeFunc i_judgeFunc,
void * i_data )

◆ fpcM_Management()

void fpcM_Management ( fpcM_ManagementFunc i_preExecuteFn,
fpcM_ManagementFunc i_postExecuteFn )

◆ fpcM_PauseDisable()

void fpcM_PauseDisable ( void * i_proc,
u8 i_flag )

◆ fpcM_PauseEnable()

void fpcM_PauseEnable ( void * i_proc,
u8 i_flag )