Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_delete_tag.cpp File Reference

Functions

BOOL fpcDtTg_IsEmpty ()
 
void fpcDtTg_ToDeleteQ (delete_tag_class *i_deleteTag)
 
void fpcDtTg_DeleteQTo (delete_tag_class *i_deleteTag)
 
s32 fpcDtTg_Do (delete_tag_class *i_deleteTag, delete_tag_func i_func)
 
s32 fpcDtTg_Init (delete_tag_class *i_deleteTag, void *i_data)
 

Variables

node_list_class g_fpcDtTg_Queue = {NULL, NULL, 0}
 

Function Documentation

◆ fpcDtTg_DeleteQTo()

void fpcDtTg_DeleteQTo ( delete_tag_class i_deleteTag)

◆ fpcDtTg_Do()

s32 fpcDtTg_Do ( delete_tag_class i_deleteTag,
delete_tag_func  i_func 
)

◆ fpcDtTg_Init()

s32 fpcDtTg_Init ( delete_tag_class i_deleteTag,
void i_data 
)

◆ fpcDtTg_IsEmpty()

BOOL fpcDtTg_IsEmpty ( void  )

◆ fpcDtTg_ToDeleteQ()

void fpcDtTg_ToDeleteQ ( delete_tag_class i_deleteTag)

Variable Documentation

◆ g_fpcDtTg_Queue

node_list_class g_fpcDtTg_Queue = {NULL, NULL, 0}

f_pc_delete_tag.cpp Framework - Process Delete Tag