Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_layer_tag.cpp File Reference

Functions

s32 fpcLyTg_ToQueue (layer_management_tag_class *i_LyTag, fpc_ProcID i_layerID, u16 i_listID, u16 i_listPriority)
 
s32 fpcLyTg_QueueTo (layer_management_tag_class *i_LyTag)
 
s32 fpcLyTg_Move (layer_management_tag_class *i_LyTag, fpc_ProcID i_layerID, u16 i_listID, u16 i_listPriority)
 
s32 fpcLyTg_Init (layer_management_tag_class *i_LyTag, fpc_ProcID i_id, void *i_data)
 

Function Documentation

◆ fpcLyTg_Init()

s32 fpcLyTg_Init ( layer_management_tag_class i_LyTag,
fpc_ProcID  i_id,
void i_data 
)

◆ fpcLyTg_Move()

s32 fpcLyTg_Move ( layer_management_tag_class i_LyTag,
fpc_ProcID  i_layerID,
u16  i_listID,
u16  i_listPriority 
)

◆ fpcLyTg_QueueTo()

s32 fpcLyTg_QueueTo ( layer_management_tag_class i_LyTag)

◆ fpcLyTg_ToQueue()

s32 fpcLyTg_ToQueue ( layer_management_tag_class i_LyTag,
fpc_ProcID  i_layerID,
u16  i_listID,
u16  i_listPriority 
)

f_pc_layer_tag.cpp Framework - Process Layer Tag