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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
int | fpcBs_pc_c__print (base_process_class *i_process) |
void | fpcBs_pc_c__fpcDbSv_callbackXX (void *i_process, char *arg1) |
void | fpcBs_pc_c__fpcDbSv_callback00 (void *i_process) |
void | fpcBs_pc_c__fpcDbSv_callback02 (void *i_process) |
void | fpcBs_pc_c__fpcDbSv_callback10 (void *i_process) |
void | fpcBs_pc_c__fpcDbSv_callback11 (void *i_process) |
void | fpcBs_pc_c__fpcDbSv_callback20 (void *i_process) |
void | fpcBs_pc_c__fpcDbSv_callback21 (void *i_process) |
char * | fpcDbSv_getNameString (s16 i_name) |
Variables | |
const fpcDbSv_callback | g_fpcDbSv_service [50] |
void fpcBs_pc_c__fpcDbSv_callback00 | ( | void * | i_process | ) |
void fpcBs_pc_c__fpcDbSv_callback02 | ( | void * | i_process | ) |
void fpcBs_pc_c__fpcDbSv_callback10 | ( | void * | i_process | ) |
void fpcBs_pc_c__fpcDbSv_callback11 | ( | void * | i_process | ) |
void fpcBs_pc_c__fpcDbSv_callback20 | ( | void * | i_process | ) |
void fpcBs_pc_c__fpcDbSv_callback21 | ( | void * | i_process | ) |
void fpcBs_pc_c__fpcDbSv_callbackXX | ( | void * | i_process, |
char * | arg1 ) |
int fpcBs_pc_c__print | ( | base_process_class * | i_process | ) |
char * fpcDbSv_getNameString | ( | s16 | i_name | ) |
const fpcDbSv_callback g_fpcDbSv_service[50] |