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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_leaf.cpp File Reference

Functions

s16 fpcLf_GetPriority (const leafdraw_class *i_leaf)
 
s32 fpcLf_DrawMethod (leafdraw_method_class *i_methods, void *i_process)
 
s32 fpcLf_Draw (leafdraw_class *i_leaf)
 
s32 fpcLf_Execute (leafdraw_class *i_leaf)
 
s32 fpcLf_IsDelete (leafdraw_class *i_leaf)
 
s32 fpcLf_Delete (leafdraw_class *i_leaf)
 
s32 fpcLf_Create (leafdraw_class *i_leaf)
 

Variables

int g_fpcLf_type
 
leafdraw_method_class g_fpcLf_Method
 

Function Documentation

◆ fpcLf_Create()

s32 fpcLf_Create ( leafdraw_class * i_leaf)

◆ fpcLf_Delete()

s32 fpcLf_Delete ( leafdraw_class * i_leaf)

◆ fpcLf_Draw()

s32 fpcLf_Draw ( leafdraw_class * i_leaf)

◆ fpcLf_DrawMethod()

s32 fpcLf_DrawMethod ( leafdraw_method_class * i_methods,
void * i_process )

◆ fpcLf_Execute()

s32 fpcLf_Execute ( leafdraw_class * i_leaf)

◆ fpcLf_GetPriority()

s16 fpcLf_GetPriority ( const leafdraw_class * i_leaf)

f_pc_leaf.cpp Framework - Process Leaf

◆ fpcLf_IsDelete()

s32 fpcLf_IsDelete ( leafdraw_class * i_leaf)

Variable Documentation

◆ g_fpcLf_Method

leafdraw_method_class g_fpcLf_Method
Initial value:
= {
}
s32 fpcLf_Create(leafdraw_class *i_leaf)
Definition f_pc_leaf.cpp:59
s32 fpcLf_IsDelete(leafdraw_class *i_leaf)
Definition f_pc_leaf.cpp:42
s32 fpcLf_Draw(leafdraw_class *i_leaf)
Definition f_pc_leaf.cpp:21
s32 fpcLf_Execute(leafdraw_class *i_leaf)
Definition f_pc_leaf.cpp:29
s32 fpcLf_Delete(leafdraw_class *i_leaf)
Definition f_pc_leaf.cpp:47
int(* process_method_func)(void *)
Definition f_pc_method.h:7

◆ g_fpcLf_type

int g_fpcLf_type