Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_stdcreate_req.cpp File Reference

Functions

s32 fpcSCtRq_phase_Load (standard_create_request_class *i_SCtReq)
 
s32 fpcSCtRq_phase_CreateProcess (standard_create_request_class *i_SCtReq)
 
s32 fpcSCtRq_phase_SubCreateProcess (standard_create_request_class *i_SCtReq)
 
s32 fpcSCtRq_phase_IsComplete (standard_create_request_class *i_SCtReq)
 
s32 fpcSCtRq_phase_PostMethod (standard_create_request_class *i_SCtReq)
 
s32 fpcSCtRq_phase_Done (standard_create_request_class *i_SCtReq)
 
s32 fpcSCtRq_Handler (standard_create_request_class *i_SCtReq)
 
s32 fpcSCtRq_Delete (standard_create_request_class *i_SCtReq)
 
s32 fpcSCtRq_Cancel (standard_create_request_class *i_SCtReq)
 
s32 fpcSCtRq_Request (layer_class *i_layer, s16 i_procName, stdCreateFunc i_createFunc, void *param_4, void *param_5)
 

Function Documentation

◆ fpcSCtRq_Cancel()

s32 fpcSCtRq_Cancel ( standard_create_request_class i_SCtReq)

◆ fpcSCtRq_Delete()

s32 fpcSCtRq_Delete ( standard_create_request_class i_SCtReq)

◆ fpcSCtRq_Handler()

s32 fpcSCtRq_Handler ( standard_create_request_class i_SCtReq)

◆ fpcSCtRq_phase_CreateProcess()

s32 fpcSCtRq_phase_CreateProcess ( standard_create_request_class i_SCtReq)

◆ fpcSCtRq_phase_Done()

s32 fpcSCtRq_phase_Done ( standard_create_request_class i_SCtReq)

◆ fpcSCtRq_phase_IsComplete()

s32 fpcSCtRq_phase_IsComplete ( standard_create_request_class i_SCtReq)

◆ fpcSCtRq_phase_Load()

s32 fpcSCtRq_phase_Load ( standard_create_request_class i_SCtReq)

f_pc_stdcreate_req.cpp Framework - Process Standard Create Request

◆ fpcSCtRq_phase_PostMethod()

s32 fpcSCtRq_phase_PostMethod ( standard_create_request_class i_SCtReq)

◆ fpcSCtRq_phase_SubCreateProcess()

s32 fpcSCtRq_phase_SubCreateProcess ( standard_create_request_class i_SCtReq)

◆ fpcSCtRq_Request()

s32 fpcSCtRq_Request ( layer_class i_layer,
s16  i_procName,
stdCreateFunc  i_createFunc,
void param_4,
void param_5 
)