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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
base_process_class * | fpcEx_Search (fpcLyIt_JudgeFunc i_judgeFunc, void *i_data) |
base_process_class * | fpcEx_SearchByID (fpc_ProcID i_id) |
BOOL | fpcEx_IsExist (fpc_ProcID i_id) |
s32 | fpcEx_Execute (base_process_class *i_proc) |
s32 | fpcEx_ToLineQ (base_process_class *i_proc) |
s32 | fpcEx_ExecuteQTo (base_process_class *i_proc) |
s32 | fpcEx_ToExecuteQ (base_process_class *i_proc) |
void | fpcEx_Handler (fpcLnIt_QueueFunc i_queueFunc) |
s32 fpcEx_Execute | ( | base_process_class * | i_proc | ) |
s32 fpcEx_ExecuteQTo | ( | base_process_class * | i_proc | ) |
void fpcEx_Handler | ( | fpcLnIt_QueueFunc | i_queueFunc | ) |
BOOL fpcEx_IsExist | ( | fpc_ProcID | i_id | ) |
base_process_class * fpcEx_Search | ( | fpcLyIt_JudgeFunc | i_judgeFunc, |
void * | i_data ) |
f_pc_executor.cpp Framework - Process Executor
base_process_class * fpcEx_SearchByID | ( | fpc_ProcID | i_id | ) |
s32 fpcEx_ToExecuteQ | ( | base_process_class * | i_proc | ) |
s32 fpcEx_ToLineQ | ( | base_process_class * | i_proc | ) |