Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_create_req.cpp File Reference

Functions

bool fpcCtRq_isCreatingByID (create_tag *i_createTag, fpc_ProcID *i_procID)
 
BOOL fpcCtRq_IsCreatingByID (fpc_ProcID i_id)
 
void fpcCtRq_CreateQTo (create_request *i_request)
 
void fpcCtRq_ToCreateQ (create_request *i_request)
 
BOOL fpcCtRq_Delete (create_request *i_request)
 
BOOL fpcCtRq_Cancel (create_request *i_request)
 
s32 fpcCtRq_IsDoing (create_request *i_request)
 
BOOL fpcCtRq_Do (create_request *i_request)
 
void fpcCtRq_Handler ()
 
create_requestfpcCtRq_Create (layer_class *i_layer, u32 i_size, create_request_method_class *i_CtRqMethods)
 

Function Documentation

◆ fpcCtRq_Cancel()

BOOL fpcCtRq_Cancel ( create_request i_request)

◆ fpcCtRq_Create()

create_request * fpcCtRq_Create ( layer_class i_layer,
u32  i_size,
create_request_method_class i_CtRqMethods 
)

◆ fpcCtRq_CreateQTo()

void fpcCtRq_CreateQTo ( create_request i_request)

◆ fpcCtRq_Delete()

BOOL fpcCtRq_Delete ( create_request i_request)

◆ fpcCtRq_Do()

BOOL fpcCtRq_Do ( create_request i_request)

◆ fpcCtRq_Handler()

void fpcCtRq_Handler ( void  )

◆ fpcCtRq_isCreatingByID()

bool fpcCtRq_isCreatingByID ( create_tag i_createTag,
fpc_ProcID i_procID 
)

f_pc_create_req.cpp Framework - Process Create Request

◆ fpcCtRq_IsCreatingByID()

BOOL fpcCtRq_IsCreatingByID ( fpc_ProcID  i_id)

◆ fpcCtRq_IsDoing()

s32 fpcCtRq_IsDoing ( create_request i_request)

◆ fpcCtRq_ToCreateQ()

void fpcCtRq_ToCreateQ ( create_request i_request)