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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Functions | |
| s32 | fpcLyIt_OnlyHere (layer_class *i_layer, fpcLyIt_OnlyHereFunc i_func, void *i_data) |
| s32 | fpcLyIt_OnlyHereLY (layer_class *i_layer, fpcLyIt_OnlyHereFunc i_func, void *i_data) |
| s32 | fpcLyIt_All (fpcLyIt_OnlyHereFunc i_func, void *i_data) |
| void * | fpcLyIt_Judge (layer_class *i_layer, fpcLyIt_JudgeFunc i_func, void *i_data) |
| void * | fpcLyIt_AllJudge (fpcLyIt_JudgeFunc i_func, void *i_data) |
| s32 fpcLyIt_All | ( | fpcLyIt_OnlyHereFunc | i_func, |
| void * | i_data ) |
| void * fpcLyIt_AllJudge | ( | fpcLyIt_JudgeFunc | i_func, |
| void * | i_data ) |
| void * fpcLyIt_Judge | ( | layer_class * | i_layer, |
| fpcLyIt_JudgeFunc | i_func, | ||
| void * | i_data ) |
| s32 fpcLyIt_OnlyHere | ( | layer_class * | i_layer, |
| fpcLyIt_OnlyHereFunc | i_func, | ||
| void * | i_data ) |
f_pc_layer_iter.cpp Framework - Process Layer Iterator
| s32 fpcLyIt_OnlyHereLY | ( | layer_class * | i_layer, |
| fpcLyIt_OnlyHereFunc | i_func, | ||
| void * | i_data ) |