Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_executor.h File Reference

Go to the source code of this file.

Typedefs

typedef struct base_process_class base_process_class
 

Functions

base_process_classfpcEx_Search (fpcLyIt_JudgeFunc pFunc, void *pUserData)
 
base_process_classfpcEx_SearchByID (fpc_ProcID id)
 
BOOL fpcEx_IsExist (fpc_ProcID id)
 
s32 fpcEx_ToLineQ (base_process_class *pProc)
 
s32 fpcEx_ExecuteQTo (base_process_class *pProc)
 
s32 fpcEx_Execute (base_process_class *pProc)
 
s32 fpcEx_ToExecuteQ (base_process_class *pProc)
 
void fpcEx_Handler (fpcLnIt_QueueFunc pFunc)
 

Typedef Documentation

◆ base_process_class

Function Documentation

◆ fpcEx_Execute()

s32 fpcEx_Execute ( base_process_class pProc)

◆ fpcEx_ExecuteQTo()

s32 fpcEx_ExecuteQTo ( base_process_class pProc)

◆ fpcEx_Handler()

void fpcEx_Handler ( fpcLnIt_QueueFunc  pFunc)

◆ fpcEx_IsExist()

BOOL fpcEx_IsExist ( fpc_ProcID  id)

◆ fpcEx_Search()

base_process_class * fpcEx_Search ( fpcLyIt_JudgeFunc  i_judgeFunc,
void i_data 
)

f_pc_executor.cpp Framework - Process Executor

◆ fpcEx_SearchByID()

base_process_class * fpcEx_SearchByID ( fpc_ProcID  id)

◆ fpcEx_ToExecuteQ()

s32 fpcEx_ToExecuteQ ( base_process_class pProc)

◆ fpcEx_ToLineQ()

s32 fpcEx_ToLineQ ( base_process_class pProc)