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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
struct | leafdraw_method_class |
struct | leafdraw_class |
struct | leaf_process_profile_definition |
Typedefs | |
typedef struct leafdraw_method_class | leafdraw_method_class |
typedef struct leafdraw_class | leafdraw_class |
typedef struct leaf_process_profile_definition | leaf_process_profile_definition |
Functions | |
s16 | fpcLf_GetPriority (const leafdraw_class *i_leaf) |
s32 | fpcLf_DrawMethod (leafdraw_method_class *i_method, void *i_process) |
s32 | fpcLf_Draw (leafdraw_class *i_method) |
s32 | fpcLf_Execute (leafdraw_class *i_leaf) |
s32 | fpcLf_IsDelete (leafdraw_class *i_leaf) |
s32 | fpcLf_Delete (leafdraw_class *i_leaf) |
s32 | fpcLf_Create (leafdraw_class *i_leaf) |
Variables | |
int | g_fpcLf_type |
leafdraw_method_class | g_fpcLf_Method |
typedef struct leaf_process_profile_definition leaf_process_profile_definition |
typedef struct leafdraw_class leafdraw_class |
typedef struct leafdraw_method_class leafdraw_method_class |
s32 fpcLf_Create | ( | leafdraw_class * | i_leaf | ) |
s32 fpcLf_Delete | ( | leafdraw_class * | i_leaf | ) |
s32 fpcLf_Draw | ( | leafdraw_class * | i_method | ) |
s32 fpcLf_DrawMethod | ( | leafdraw_method_class * | i_method, |
void * | i_process ) |
s32 fpcLf_Execute | ( | leafdraw_class * | i_leaf | ) |
s16 fpcLf_GetPriority | ( | const leafdraw_class * | i_leaf | ) |
f_pc_leaf.cpp Framework - Process Leaf
s32 fpcLf_IsDelete | ( | leafdraw_class * | i_leaf | ) |
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