Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
f_pc_leaf.h File Reference

Go to the source code of this file.

Classes

struct  leafdraw_method_class
 
struct  leafdraw_class
 
struct  leaf_process_profile_definition
 

Typedefs

typedef struct leafdraw_method_class leafdraw_method_class
 
typedef struct leafdraw_class leafdraw_class
 
typedef struct leaf_process_profile_definition leaf_process_profile_definition
 

Functions

s16 fpcLf_GetPriority (const leafdraw_class *pLeaf)
 
s32 fpcLf_DrawMethod (leafdraw_method_class *pMthd, void *pUserData)
 
s32 fpcLf_Draw (leafdraw_class *pMthd)
 
s32 fpcLf_Execute (leafdraw_class *pLeaf)
 
s32 fpcLf_IsDelete (leafdraw_class *pLeaf)
 
s32 fpcLf_Delete (leafdraw_class *pLeaf)
 
s32 fpcLf_Create (leafdraw_class *pLeaf)
 

Variables

int g_fpcLf_type
 
leafdraw_method_class g_fpcLf_Method
 

Typedef Documentation

◆ leaf_process_profile_definition

◆ leafdraw_class

◆ leafdraw_method_class

Function Documentation

◆ fpcLf_Create()

s32 fpcLf_Create ( leafdraw_class pLeaf)

◆ fpcLf_Delete()

s32 fpcLf_Delete ( leafdraw_class pLeaf)

◆ fpcLf_Draw()

s32 fpcLf_Draw ( leafdraw_class pMthd)

◆ fpcLf_DrawMethod()

s32 fpcLf_DrawMethod ( leafdraw_method_class pMthd,
void pUserData 
)

◆ fpcLf_Execute()

s32 fpcLf_Execute ( leafdraw_class pLeaf)

◆ fpcLf_GetPriority()

s16 fpcLf_GetPriority ( const leafdraw_class i_leaf)

f_pc_leaf.cpp Framework - Process Leaf

◆ fpcLf_IsDelete()

s32 fpcLf_IsDelete ( leafdraw_class pLeaf)

Variable Documentation

◆ g_fpcLf_Method

leafdraw_method_class g_fpcLf_Method
extern

◆ g_fpcLf_type

int g_fpcLf_type
extern