Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_delete_tag.h File Reference

Go to the source code of this file.

Classes

struct  delete_tag_class
 

Typedefs

typedef struct layer_class layer_class
 
typedef int(* delete_tag_func) (void *)
 
typedef struct delete_tag_class delete_tag_class
 

Functions

BOOL fpcDtTg_IsEmpty (void)
 
void fpcDtTg_ToDeleteQ (delete_tag_class *pTag)
 
void fpcDtTg_DeleteQTo (delete_tag_class *pTag)
 
s32 fpcDtTg_Do (delete_tag_class *pTag, delete_tag_func pFunc)
 
s32 fpcDtTg_Init (delete_tag_class *pTag, void *pUserData)
 

Variables

node_list_class g_fpcDtTg_Queue
 

Typedef Documentation

◆ delete_tag_class

◆ delete_tag_func

typedef int(* delete_tag_func) (void *)

◆ layer_class

Function Documentation

◆ fpcDtTg_DeleteQTo()

void fpcDtTg_DeleteQTo ( delete_tag_class pTag)

◆ fpcDtTg_Do()

s32 fpcDtTg_Do ( delete_tag_class pTag,
delete_tag_func  pFunc 
)

◆ fpcDtTg_Init()

s32 fpcDtTg_Init ( delete_tag_class pTag,
void pUserData 
)

◆ fpcDtTg_IsEmpty()

BOOL fpcDtTg_IsEmpty ( void  )

◆ fpcDtTg_ToDeleteQ()

void fpcDtTg_ToDeleteQ ( delete_tag_class pTag)

Variable Documentation

◆ g_fpcDtTg_Queue

node_list_class g_fpcDtTg_Queue
extern

f_pc_delete_tag.cpp Framework - Process Delete Tag