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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| struct | layer_iter |
Typedefs | |
| typedef struct layer_iter | layer_iter |
| typedef int(* | fpcLyIt_OnlyHereFunc) (void *, void *) |
| typedef void *(* | fpcLyIt_JudgeFunc) (void *, void *) |
Functions | |
| s32 | fpcLyIt_OnlyHere (layer_class *i_layer, fpcLyIt_OnlyHereFunc i_func, void *i_data) |
| s32 | fpcLyIt_OnlyHereLY (layer_class *i_layer, fpcLyIt_OnlyHereFunc i_func, void *i_data) |
| s32 | fpcLyIt_All (fpcLyIt_OnlyHereFunc i_func, void *i_data) |
| void * | fpcLyIt_Judge (layer_class *i_layer, fpcLyIt_JudgeFunc i_func, void *i_data) |
| void * | fpcLyIt_AllJudge (fpcLyIt_JudgeFunc i_func, void *i_data) |
| typedef void *(* fpcLyIt_JudgeFunc) (void *, void *) |
| typedef int(* fpcLyIt_OnlyHereFunc) (void *, void *) |
| typedef struct layer_iter layer_iter |
| s32 fpcLyIt_All | ( | fpcLyIt_OnlyHereFunc | i_func, |
| void * | i_data ) |
| void * fpcLyIt_AllJudge | ( | fpcLyIt_JudgeFunc | i_func, |
| void * | i_data ) |
| void * fpcLyIt_Judge | ( | layer_class * | i_layer, |
| fpcLyIt_JudgeFunc | i_func, | ||
| void * | i_data ) |
| s32 fpcLyIt_OnlyHere | ( | layer_class * | i_layer, |
| fpcLyIt_OnlyHereFunc | i_func, | ||
| void * | i_data ) |
f_pc_layer_iter.cpp Framework - Process Layer Iterator
| s32 fpcLyIt_OnlyHereLY | ( | layer_class * | i_layer, |
| fpcLyIt_OnlyHereFunc | i_func, | ||
| void * | i_data ) |