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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_layer_iter.h File Reference

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Classes

struct  layer_iter
 

Typedefs

typedef struct layer_iter layer_iter
 
typedef int(* fpcLyIt_OnlyHereFunc) (void *, void *)
 
typedef void *(* fpcLyIt_JudgeFunc) (void *, void *)
 

Functions

s32 fpcLyIt_OnlyHere (layer_class *i_layer, fpcLyIt_OnlyHereFunc i_func, void *i_data)
 
s32 fpcLyIt_OnlyHereLY (layer_class *i_layer, fpcLyIt_OnlyHereFunc i_func, void *i_data)
 
void * fpcLyIt_Judge (layer_class *i_layer, fpcLyIt_JudgeFunc i_func, void *i_data)
 
void * fpcLyIt_AllJudge (fpcLyIt_JudgeFunc i_func, void *i_data)
 

Typedef Documentation

◆ fpcLyIt_JudgeFunc

typedef void *(* fpcLyIt_JudgeFunc) (void *, void *)

◆ fpcLyIt_OnlyHereFunc

typedef int(* fpcLyIt_OnlyHereFunc) (void *, void *)

◆ layer_iter

typedef struct layer_iter layer_iter

Function Documentation

◆ fpcLyIt_AllJudge()

void * fpcLyIt_AllJudge ( fpcLyIt_JudgeFunc i_func,
void * i_data )

◆ fpcLyIt_Judge()

void * fpcLyIt_Judge ( layer_class * i_layer,
fpcLyIt_JudgeFunc i_func,
void * i_data )

◆ fpcLyIt_OnlyHere()

s32 fpcLyIt_OnlyHere ( layer_class * i_layer,
fpcLyIt_OnlyHereFunc i_func,
void * i_data )

f_pc_layer_iter.cpp Framework - Process Layer Iterator

◆ fpcLyIt_OnlyHereLY()

s32 fpcLyIt_OnlyHereLY ( layer_class * i_layer,
fpcLyIt_OnlyHereFunc i_func,
void * i_data )