Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
f_pc_layer_iter.h File Reference

Go to the source code of this file.

Classes

struct  layer_iter
 

Typedefs

typedef struct layer_class layer_class
 
typedef struct layer_iter layer_iter
 
typedef int(* fpcLyIt_OnlyHereFunc) (void *, void *)
 
typedef void *(* fpcLyIt_JudgeFunc) (void *, void *)
 

Functions

s32 fpcLyIt_OnlyHere (layer_class *pLayer, fpcLyIt_OnlyHereFunc pFunc, void *pUserData)
 
s32 fpcLyIt_OnlyHereLY (layer_class *pLayer, fpcLyIt_OnlyHereFunc pFunc, void *pUserData)
 
voidfpcLyIt_Judge (layer_class *pLayer, fpcLyIt_JudgeFunc pFunc, void *pUserData)
 
voidfpcLyIt_AllJudge (fpcLyIt_JudgeFunc pFunc, void *pUserData)
 

Typedef Documentation

◆ fpcLyIt_JudgeFunc

typedef void *(* fpcLyIt_JudgeFunc) (void *, void *)

◆ fpcLyIt_OnlyHereFunc

typedef int(* fpcLyIt_OnlyHereFunc) (void *, void *)

◆ layer_class

◆ layer_iter

Function Documentation

◆ fpcLyIt_AllJudge()

void * fpcLyIt_AllJudge ( fpcLyIt_JudgeFunc  pFunc,
void pUserData 
)

◆ fpcLyIt_Judge()

void * fpcLyIt_Judge ( layer_class pLayer,
fpcLyIt_JudgeFunc  pFunc,
void pUserData 
)

◆ fpcLyIt_OnlyHere()

s32 fpcLyIt_OnlyHere ( layer_class i_layer,
fpcLyIt_OnlyHereFunc  i_func,
void i_data 
)

f_pc_layer_iter.cpp Framework - Process Layer Iterator

◆ fpcLyIt_OnlyHereLY()

s32 fpcLyIt_OnlyHereLY ( layer_class pLayer,
fpcLyIt_OnlyHereFunc  pFunc,
void pUserData 
)