Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
struct | layer_iter |
Typedefs | |
typedef struct layer_class | layer_class |
typedef struct layer_iter | layer_iter |
typedef int(* | fpcLyIt_OnlyHereFunc) (void *, void *) |
typedef void *(* | fpcLyIt_JudgeFunc) (void *, void *) |
void * fpcLyIt_AllJudge | ( | fpcLyIt_JudgeFunc | pFunc, |
void * | pUserData | ||
) |
void * fpcLyIt_Judge | ( | layer_class * | pLayer, |
fpcLyIt_JudgeFunc | pFunc, | ||
void * | pUserData | ||
) |
s32 fpcLyIt_OnlyHere | ( | layer_class * | i_layer, |
fpcLyIt_OnlyHereFunc | i_func, | ||
void * | i_data | ||
) |
f_pc_layer_iter.cpp Framework - Process Layer Iterator
s32 fpcLyIt_OnlyHereLY | ( | layer_class * | pLayer, |
fpcLyIt_OnlyHereFunc | pFunc, | ||
void * | pUserData | ||
) |