Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_executor.h
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1
2#ifndef F_PC_EXECUTOR_H_
3#define F_PC_EXECUTOR_H_
4
7#include "f_pc/f_pc_base.h"
8
10
11base_process_class* fpcEx_Search(fpcLyIt_JudgeFunc i_judgeFunc, void* i_data);
18void fpcEx_Handler(fpcLnIt_QueueFunc i_queueFunc);
19
20#endif
int BOOL
Definition types.h:33
signed long s32
Definition types.h:11
unsigned int fpc_ProcID
Definition f_pc_base.h:10
s32 fpcEx_ToLineQ(base_process_class *i_proc)
Definition f_pc_executor.cpp:38
void fpcEx_Handler(fpcLnIt_QueueFunc i_queueFunc)
Definition f_pc_executor.cpp:84
base_process_class * fpcEx_Search(fpcLyIt_JudgeFunc i_judgeFunc, void *i_data)
Definition f_pc_executor.cpp:12
BOOL fpcEx_IsExist(fpc_ProcID i_id)
Definition f_pc_executor.cpp:23
s32 fpcEx_ExecuteQTo(base_process_class *i_proc)
Definition f_pc_executor.cpp:65
s32 fpcEx_ToExecuteQ(base_process_class *i_proc)
Definition f_pc_executor.cpp:74
s32 fpcEx_Execute(base_process_class *i_proc)
Definition f_pc_executor.cpp:31
base_process_class * fpcEx_SearchByID(fpc_ProcID i_id)
Definition f_pc_executor.cpp:16
void *(* fpcLyIt_JudgeFunc)(void *, void *)
Definition f_pc_layer_iter.h:14
int(* fpcLnIt_QueueFunc)(void *, void *)
Definition f_pc_line_iter.h:5
Definition f_pc_base.h:22