Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_leaf.h
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1
2#ifndef F_PC_LEAF_H_
3#define F_PC_LEAF_H_
4
5#include "f_pc/f_pc_base.h"
7#include "f_pc/f_pc_method.h"
8#include "f_pc/f_pc_profile.h"
9#include "d/d_procname.h"
10
15
23
26 /* 0x1C */ leafdraw_method_class* sub_method; // Subclass methods
27 /* 0x20 */ s16 mPriority; // mDrawPriority
29
37
38extern int g_fpcLf_type;
40
41#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:74
s32 fpcLf_Delete(leafdraw_class *pLeaf)
Definition f_pc_leaf.cpp:38
int g_fpcLf_type
Definition f_pc_leaf.cpp:48
s32 fpcLf_Create(leafdraw_class *pLeaf)
Definition f_pc_leaf.cpp:51
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
s32 fpcLf_IsDelete(leafdraw_class *pLeaf)
Definition f_pc_leaf.cpp:33
s16 fpcLf_GetPriority(const leafdraw_class *pLeaf)
Definition f_pc_leaf.cpp:9
s32 fpcLf_Execute(leafdraw_class *pLeaf)
Definition f_pc_leaf.cpp:28
s32 fpcLf_DrawMethod(leafdraw_method_class *pMthd, void *pUserData)
Definition f_pc_leaf.cpp:15
s32 fpcLf_Draw(leafdraw_class *pMthd)
Definition f_pc_leaf.cpp:20
int(* process_method_func)(void *)
Definition f_pc_method.h:7
Definition f_pc_base.h:17
Definition f_pc_draw_priority.h:7
Definition f_pc_leaf.h:24
leafdraw_method_class * sub_method
Definition f_pc_leaf.h:26
process_profile_definition mBase
Definition f_pc_leaf.h:25
s16 mPriority
Definition f_pc_leaf.h:27
Definition f_pc_leaf.h:16
leafdraw_method_class * mpDrawMtd
Definition f_pc_leaf.h:18
u8 mbUnk1
Definition f_pc_leaf.h:20
base_process_class mBase
Definition f_pc_leaf.h:17
draw_priority_class mDwPi
Definition f_pc_leaf.h:21
s8 mbUnk0
Definition f_pc_leaf.h:19
Definition f_pc_leaf.h:11
process_method_class mBase
Definition f_pc_leaf.h:12
process_method_func mpDrawFunc
Definition f_pc_leaf.h:13
Definition f_pc_method.h:9
Definition f_pc_profile.h:11
signed char s8
Definition types.h:4
signed short s16
Definition types.h:5
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8