Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_camera.cpp File Reference

Functions

static s32 fopCam_Draw (camera_class *i_this)
 
static int fopCam_Execute (camera_class *i_this)
 
int fopCam_IsDelete (camera_class *i_this)
 
int fopCam_Delete (camera_class *i_this)
 
static int fopCam_Create (void *i_this)
 

Variables

leafdraw_method_class g_fopCam_Method
 

Function Documentation

◆ fopCam_Create()

static int fopCam_Create ( void * i_this)
static

◆ fopCam_Delete()

int fopCam_Delete ( camera_class * i_this)

◆ fopCam_Draw()

static s32 fopCam_Draw ( camera_class * i_this)
static

f_op_camera.cpp Camera Process Framework

◆ fopCam_Execute()

static int fopCam_Execute ( camera_class * i_this)
static

◆ fopCam_IsDelete()

int fopCam_IsDelete ( camera_class * i_this)

Variable Documentation

◆ g_fopCam_Method

leafdraw_method_class g_fopCam_Method
Initial value:
= {
}
int fopCam_IsDelete(camera_class *i_this)
Definition f_op_camera.cpp:31
static int fopCam_Execute(camera_class *i_this)
Definition f_op_camera.cpp:21
static s32 fopCam_Draw(camera_class *i_this)
Definition f_op_camera.cpp:12
static int fopCam_Create(void *i_this)
Definition f_op_camera.cpp:49
int fopCam_Delete(camera_class *i_this)
Definition f_op_camera.cpp:40
int(* process_method_func)(void *)
Definition f_pc_method.h:7