Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_draw_tag.cpp File Reference

Functions

void fopDwTg_ToDrawQ (create_tag_class *i_createTag, int i_priority)
 
void fopDwTg_DrawQTo (create_tag_class *i_createTag)
 
bool fopDwTg_Init (create_tag_class *i_createTag, void *i_process)
 
void fopDwTg_CreateQueue ()
 

Variables

node_lists_tree_class g_fopDwTg_Queue = {NULL, 0}
 
static node_list_class lists [1000]
 

Function Documentation

◆ fopDwTg_CreateQueue()

void fopDwTg_CreateQueue ( )

◆ fopDwTg_DrawQTo()

void fopDwTg_DrawQTo ( create_tag_class i_createTag)

◆ fopDwTg_Init()

bool fopDwTg_Init ( create_tag_class i_createTag,
void i_process 
)

◆ fopDwTg_ToDrawQ()

void fopDwTg_ToDrawQ ( create_tag_class i_createTag,
int  i_priority 
)

Variable Documentation

◆ g_fopDwTg_Queue

◆ lists

node_list_class lists[1000]
static