Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTGamePad.cpp File Reference

Functions

static bool getNumBit (u8 *pattern, int index)
 

Variables

static u32 channel_mask [4] = {PAD_CHAN0_BIT, PAD_CHAN1_BIT, PAD_CHAN2_BIT, PAD_CHAN3_BIT}
 

Function Documentation

◆ getNumBit()

static bool getNumBit ( u8 pattern,
int  index 
)
static

Variable Documentation

◆ channel_mask