Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
static bool | getNumBit (u8 *pattern, int index) |
Variables | |
static u32 | channel_mask [4] = {PAD_CHAN0_BIT, PAD_CHAN1_BIT, PAD_CHAN2_BIT, PAD_CHAN3_BIT} |
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static |