Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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void __construct_array | ( | ) |
void __ct__10JSUPtrLinkFPv | ( | ) |
void __ct__10JSUPtrListFb | ( | ) |
void __ct__10JUTGamePadFQ210JUTGamePad8EPadPort | ( | ) |
void __ct__11JKRDisposerFv | ( | ) |
void __ct__Q210JUTGamePad6CStickFv | ( | ) |
void __ct__Q210JUTGamePad7CButtonFv | ( | ) |
void __dl__FPv | ( | ) |
void __dt__10JSUPtrLinkFv | ( | ) |
void __dt__10JSUPtrListFv | ( | ) |
void __dt__10JUTGamePadFv | ( | ) |
void __dt__11JKRDisposerFv | ( | ) |
void __register_global_object | ( | ) |
void __sinit_JUTGamePad_cpp | ( | ) |
void _restgpr_22 | ( | ) |
void _restgpr_27 | ( | ) |
void _restgpr_28 | ( | ) |
void _restgpr_29 | ( | ) |
void _savegpr_22 | ( | ) |
void _savegpr_27 | ( | ) |
void _savegpr_28 | ( | ) |
void _savegpr_29 | ( | ) |
void append__10JSUPtrListFP10JSUPtrLink | ( | ) |
void assign__10JUTGamePadFv | ( | ) |
void checkCallback__19JUTGamePadLongPressFiUl | ( | ) |
void checkResetCallback__10JUTGamePadFx | ( | ) |
void checkResetSwitch__10JUTGamePadFv | ( | ) |
void clear__10JUTGamePadFv | ( | ) |
void clear__Q210JUTGamePad6CStickFv | ( | ) |
void clear__Q210JUTGamePad7CButtonFv | ( | ) |
void clear__Q210JUTGamePad7CRumbleFP10JUTGamePad | ( | ) |
void clear__Q210JUTGamePad7CRumbleFv | ( | ) |
void clearForReset__10JUTGamePadFv | ( | ) |
void getButton__Q210JUTGamePad6CStickFUl | ( | ) |
void getGamePad__10JUTGamePadFi | ( | ) |
void init__10JUTGamePadFv | ( | ) |
void initiate__10JSUPtrListFv | ( | ) |
void initList__10JUTGamePadFv | ( | ) |
void read__10JUTGamePadFv | ( | ) |
void recalibrate__10JUTGamePadFUl | ( | ) |
void remove__10JSUPtrListFP10JSUPtrLink | ( | ) |
void setEnabled__Q210JUTGamePad7CRumbleFUl | ( | ) |
void setRepeat__Q210JUTGamePad7CButtonFUlUlUl | ( | ) |
void startMotor__Q210JUTGamePad7CRumbleFi | ( | ) |
void startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl | ( | ) |
void stopMotor__Q210JUTGamePad7CRumbleFib | ( | ) |
void stopPatternedRumble__Q210JUTGamePad7CRumbleFs | ( | ) |
void stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv | ( | ) |
void triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl | ( | ) |
void update__10JUTGamePadFv | ( | ) |
void update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl | ( | ) |
void update__Q210JUTGamePad7CButtonFPC9PADStatusUl | ( | ) |
void update__Q210JUTGamePad7CRumbleFs | ( | ) |
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static |
u8 mEnabled__Q210JUTGamePad7CRumble[4] |
u8 mPadAssign__10JUTGamePad[4] |
u8 mPadButton__10JUTGamePad[192] |
u8 mPadList__10JUTGamePad[12] |
u8 mPadMStick__10JUTGamePad[64] |
u8 mPadSStick__10JUTGamePad[64] |
u8 mPadStatus__10JUTGamePad[48] |
u8 mStatus__Q210JUTGamePad7CRumble[4] |
u8 sAnalogMode__10JUTGamePad[4] |
u8 sCallback__Q210JUTGamePad13C3ButtonReset[4] |
u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset[4+4] |
u8 sChannelMask__Q210JUTGamePad7CRumble[16] |
u32 sClampMode__10JUTGamePad |
u8 sPatternList__19JUTGamePadLongPress[12] |
f32 sPressPoint__Q210JUTGamePad6CStick |
f32 sReleasePoint__Q210JUTGamePad6CStick |
u32 sResetMaskPattern__Q210JUTGamePad13C3ButtonReset |
u8 sResetOccurredPort__Q210JUTGamePad13C3ButtonReset[4] |
u32 sResetPattern__Q210JUTGamePad13C3ButtonReset |
u8 sRumbleSupported__10JUTGamePad[4] |
u32 sStickMode__10JUTGamePad |
u8 sSuppressPadReset__10JUTGamePad[4] |
u8 sThreshold__Q210JUTGamePad13C3ButtonReset[4] |