Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTGamePad Member List

This is the complete list of members for JUTGamePad, including all inherited members.

assign()JUTGamePad
checkResetCallback(OSTime holdTime)JUTGamePad
checkResetSwitch()JUTGamePadstatic
clear()JUTGamePad
clearForReset()JUTGamePadstatic
clearResetOccurred()JUTGamePadinlinestatic
EClampCircle enum valueJUTGamePad
EClampMode enum nameJUTGamePad
EClampNone enum valueJUTGamePad
EClampStick enum valueJUTGamePad
EMainStick enum valueJUTGamePad
EPadPort enum nameJUTGamePad
EPort1 enum valueJUTGamePad
EPort2 enum valueJUTGamePad
EPort3 enum valueJUTGamePad
EPort4 enum valueJUTGamePad
EPortInvalid enum valueJUTGamePad
EStickMode enum nameJUTGamePad
EStickMode1 enum valueJUTGamePad
ESubStick enum valueJUTGamePad
EWhichStick enum nameJUTGamePad
field_0x9cJUTGamePad
field_0xa8JUTGamePad
getAnalogA() constJUTGamePadinline
getAnalogB() constJUTGamePadinline
getAnalogL() constJUTGamePadinline
getAnalogR() constJUTGamePadinline
getButton() constJUTGamePadinline
getErrorStatus() constJUTGamePadinline
getGamePad(int port)JUTGamePadstatic
getMainStickAngle() constJUTGamePadinline
getMainStickValue() constJUTGamePadinline
getMainStickX() constJUTGamePadinline
getMainStickY() constJUTGamePadinline
getPadRecord() constJUTGamePadinline
getPadReplay() constJUTGamePadinline
getPortNum() constJUTGamePadinline
getPortStatus(u32 port)JUTGamePadinlinestatic
getSubStickAngle() constJUTGamePadinline
getSubStickValue() constJUTGamePadinline
getSubStickX() constJUTGamePadinline
getSubStickY() constJUTGamePadinline
getTrigger() constJUTGamePadinline
init()JUTGamePadstatic
initList()JUTGamePad
isPushing3ButtonReset() constJUTGamePadinline
JKRDisposer()JKRDisposer
JUTGamePad(JUTGamePad::EPadPort port)JUTGamePad
mButtonJUTGamePad
mButtonResetJUTGamePad
mErrorStatusJUTGamePad
mHeapJKRDisposer
mLinkJUTGamePad
mListInitializedJUTGamePadstatic
mMainStickJUTGamePad
mPadAssignJUTGamePadstatic
mPadButtonJUTGamePadstatic
mPadListJUTGamePadstatic
mPadMStickJUTGamePadstatic
mPadRecordJUTGamePad
mPadReplayJUTGamePad
mPadSStickJUTGamePadstatic
mPadStatusJUTGamePadstatic
mPortNumJUTGamePad
mResetHoldStartTimeJUTGamePad
mRumbleJUTGamePad
mSubStickJUTGamePad
read()JUTGamePadstatic
recalibrate(u32 mask)JUTGamePadstatic
sAnalogModeJUTGamePadstatic
sClampModeJUTGamePadstatic
setAnalogMode(u32 mode)JUTGamePadinlinestatic
setResetCallback(callbackFn callback, void *arg)JUTGamePadinlinestatic
sRumbleSupportedJUTGamePadstatic
sStickModeJUTGamePadstatic
sSuppressPadResetJUTGamePadstatic
startMotorWave(void *data, CRumble::ERumble rumble, u32 length)JUTGamePadinline
stopMotor()JUTGamePadinline
stopMotorHard()JUTGamePadinline
stopMotorWave()JUTGamePadinline
stopMotorWaveHard()JUTGamePadinline
stopPatternedRumble()JUTGamePadinline
testTrigger(u32 button) constJUTGamePadinline
update()JUTGamePad
~JKRDisposer()JKRDisposervirtual
~JUTGamePad()JUTGamePadvirtual