Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTGamePad Member List

This is the complete list of members for JUTGamePad, including all inherited members.

assign()JUTGamePad
checkResetCallback(OSTime unk)JUTGamePad
checkResetSwitch()JUTGamePadstatic
clear()JUTGamePad
clearForReset()JUTGamePadstatic
clearResetOccurred()JUTGamePadinlinestatic
EPadPort enum nameJUTGamePad
EStickMode enum nameJUTGamePad
EWhichStick enum nameJUTGamePad
field_0x9cJUTGamePad
field_0xa8JUTGamePad
getAnalogA() constJUTGamePadinline
getAnalogB() constJUTGamePadinline
getAnalogL() constJUTGamePadinline
getAnalogR() constJUTGamePadinline
getButton() constJUTGamePadinline
getErrorStatus() constJUTGamePadinline
getGamePad(int pad_index)JUTGamePadstatic
getMainStickAngle() constJUTGamePadinline
getMainStickValue() constJUTGamePadinline
getMainStickX() constJUTGamePadinline
getMainStickY() constJUTGamePadinline
getPadRecord() constJUTGamePadinline
getPadReplay() constJUTGamePadinline
getPortNum() constJUTGamePadinline
getPortStatus(u32 port)JUTGamePadinlinestatic
getSubStickAngle() constJUTGamePadinline
getSubStickValue() constJUTGamePadinline
getSubStickX() constJUTGamePadinline
getSubStickY() constJUTGamePadinline
getTrigger() constJUTGamePadinline
init()JUTGamePadstatic
initList()JUTGamePad
isPushing3ButtonReset() constJUTGamePadinline
JKRDisposer()JKRDisposer
JUTGamePad(JUTGamePad::EPadPort port)JUTGamePad
mButtonJUTGamePad
mButtonResetJUTGamePad
mErrorStatusJUTGamePad
mHeapJKRDisposer
mLinkJUTGamePad
mListInitializedJUTGamePadstatic
mMainStickJUTGamePad
mPadAssignJUTGamePadstatic
mPadButtonJUTGamePadstatic
mPadListJUTGamePadstatic
mPadMStickJUTGamePadstatic
mPadRecordJUTGamePad
mPadReplayJUTGamePad
mPadSStickJUTGamePadstatic
mPadStatusJUTGamePadstatic
mPortNumJUTGamePad
mResetTimeJUTGamePad
mRumbleJUTGamePad
mSubStickJUTGamePad
Port_1 enum valueJUTGamePad
Port_2 enum valueJUTGamePad
Port_3 enum valueJUTGamePad
Port_4 enum valueJUTGamePad
Port_Unknown enum valueJUTGamePad
read()JUTGamePadstatic
recalibrate(u32 pad_mask)JUTGamePadstatic
sAnalogModeJUTGamePadstatic
sClampModeJUTGamePadstatic
setAnalogMode(u32 mode)JUTGamePadinlinestatic
setResetCallback(callbackFn callback, void *param_0)JUTGamePadinlinestatic
sRumbleSupportedJUTGamePadstatic
sStickModeJUTGamePadstatic
sSuppressPadResetJUTGamePadstatic
startMotorWave(void *param_2, CRumble::ERumble rumble, u32 param_4)JUTGamePadinline
STICK_MODE_1 enum valueJUTGamePad
stopMotor()JUTGamePadinline
stopMotorHard()JUTGamePadinline
stopMotorWave()JUTGamePadinline
stopMotorWaveHard()JUTGamePadinline
stopPatternedRumble()JUTGamePadinline
testTrigger(u32 button) constJUTGamePadinline
update()JUTGamePad
WS_MAIN_STICK enum valueJUTGamePad
WS_SUB_STICK enum valueJUTGamePad
~JKRDisposer()JKRDisposervirtual
~JUTGamePad()JUTGamePadvirtual