Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTGamePad Member List
This is the complete list of members for
JUTGamePad
, including all inherited members.
assign
()
JUTGamePad
checkResetCallback
(OSTime holdTime)
JUTGamePad
checkResetSwitch
()
JUTGamePad
static
clear
()
JUTGamePad
clearForReset
()
JUTGamePad
static
clearResetOccurred
()
JUTGamePad
inline
static
EClampCircle
enum value
JUTGamePad
EClampMode
enum name
JUTGamePad
EClampNone
enum value
JUTGamePad
EClampStick
enum value
JUTGamePad
EMainStick
enum value
JUTGamePad
EPadPort
enum name
JUTGamePad
EPort1
enum value
JUTGamePad
EPort2
enum value
JUTGamePad
EPort3
enum value
JUTGamePad
EPort4
enum value
JUTGamePad
EPortInvalid
enum value
JUTGamePad
EStickMode
enum name
JUTGamePad
EStickMode1
enum value
JUTGamePad
ESubStick
enum value
JUTGamePad
EWhichStick
enum name
JUTGamePad
field_0x9c
JUTGamePad
field_0xa8
JUTGamePad
getAnalogA
() const
JUTGamePad
inline
getAnalogB
() const
JUTGamePad
inline
getAnalogL
() const
JUTGamePad
inline
getAnalogR
() const
JUTGamePad
inline
getButton
() const
JUTGamePad
inline
getErrorStatus
() const
JUTGamePad
inline
getGamePad
(int port)
JUTGamePad
static
getMainStickAngle
() const
JUTGamePad
inline
getMainStickValue
() const
JUTGamePad
inline
getMainStickX
() const
JUTGamePad
inline
getMainStickY
() const
JUTGamePad
inline
getPadRecord
() const
JUTGamePad
inline
getPadReplay
() const
JUTGamePad
inline
getPortNum
() const
JUTGamePad
inline
getPortStatus
(u32 port)
JUTGamePad
inline
static
getSubStickAngle
() const
JUTGamePad
inline
getSubStickValue
() const
JUTGamePad
inline
getSubStickX
() const
JUTGamePad
inline
getSubStickY
() const
JUTGamePad
inline
getTrigger
() const
JUTGamePad
inline
init
()
JUTGamePad
static
initList
()
JUTGamePad
isPushing3ButtonReset
() const
JUTGamePad
inline
JKRDisposer
()
JKRDisposer
JUTGamePad
(JUTGamePad::EPadPort port)
JUTGamePad
mButton
JUTGamePad
mButtonReset
JUTGamePad
mErrorStatus
JUTGamePad
mHeap
JKRDisposer
mLink
JUTGamePad
mListInitialized
JUTGamePad
static
mMainStick
JUTGamePad
mPadAssign
JUTGamePad
static
mPadButton
JUTGamePad
static
mPadList
JUTGamePad
static
mPadMStick
JUTGamePad
static
mPadRecord
JUTGamePad
mPadReplay
JUTGamePad
mPadSStick
JUTGamePad
static
mPadStatus
JUTGamePad
static
mPortNum
JUTGamePad
mResetHoldStartTime
JUTGamePad
mRumble
JUTGamePad
mSubStick
JUTGamePad
read
()
JUTGamePad
static
recalibrate
(u32 mask)
JUTGamePad
static
sAnalogMode
JUTGamePad
static
sClampMode
JUTGamePad
static
setAnalogMode
(u32 mode)
JUTGamePad
inline
static
setResetCallback
(callbackFn callback, void *arg)
JUTGamePad
inline
static
sRumbleSupported
JUTGamePad
static
sStickMode
JUTGamePad
static
sSuppressPadReset
JUTGamePad
static
startMotorWave
(void *data, CRumble::ERumble rumble, u32 length)
JUTGamePad
inline
stopMotor
()
JUTGamePad
inline
stopMotorHard
()
JUTGamePad
inline
stopMotorWave
()
JUTGamePad
inline
stopMotorWaveHard
()
JUTGamePad
inline
stopPatternedRumble
()
JUTGamePad
inline
testTrigger
(u32 button) const
JUTGamePad
inline
update
()
JUTGamePad
~JKRDisposer
()
JKRDisposer
virtual
~JUTGamePad
()
JUTGamePad
virtual
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