Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTGamePad.h File Reference

Go to the source code of this file.

Classes

struct  JUTGamePadRecordBase
 
struct  JUTGamePad
 
struct  JUTGamePad::CButton
 
struct  JUTGamePad::C3ButtonReset
 
struct  JUTGamePad::CStick
 
struct  JUTGamePad::CRumble
 
struct  JUTGamePadLongPress
 

Namespaces

namespace  CButton
 

Typedefs

typedef void(* callbackFn) (int, void *)
 

Enumerations

enum  {
  CButton::DPAD_LEFT = 0x0001 , CButton::DPAD_RIGHT = 0x0002 , CButton::DPAD_DOWN = 0x0004 , CButton::DPAD_UP = 0x0008 ,
  CButton::Z = 0x0010 , CButton::R = 0x0020 , CButton::L = 0x0040 , CButton::A = 0x0100 ,
  CButton::B = 0x0200 , CButton::X = 0x0400 , CButton::Y = 0x0800 , CButton::START = 0x1000
}
 

Variables

bool sResetSwitchPushing__Q210JUTGamePad13C3ButtonReset
 

Typedef Documentation

◆ callbackFn

typedef void(* callbackFn) (int, void *)

Variable Documentation

◆ sResetSwitchPushing__Q210JUTGamePad13C3ButtonReset

bool sResetSwitchPushing__Q210JUTGamePad13C3ButtonReset
extern