Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JMathInlineVEC Namespace Reference

Functions

void C_VECAdd (__REGISTER const Vec *a, __REGISTER const Vec *b, __REGISTER Vec *ab)
 
void C_VECSubtract (__REGISTER const Vec *a, __REGISTER const Vec *b, __REGISTER Vec *ab)
 
f32 C_VECSquareMag (__REGISTER const Vec *v)
 
f32 C_VECDotProduct (__REGISTER const Vec *a, __REGISTER const Vec *b)
 

Function Documentation

◆ C_VECAdd()

void JMathInlineVEC::C_VECAdd ( __REGISTER const Vec * a,
__REGISTER const Vec * b,
__REGISTER Vec * ab )
inline

◆ C_VECDotProduct()

f32 JMathInlineVEC::C_VECDotProduct ( __REGISTER const Vec * a,
__REGISTER const Vec * b )
inline

◆ C_VECSquareMag()

f32 JMathInlineVEC::C_VECSquareMag ( __REGISTER const Vec * v)
inline

◆ C_VECSubtract()

void JMathInlineVEC::C_VECSubtract ( __REGISTER const Vec * a,
__REGISTER const Vec * b,
__REGISTER Vec * ab )
inline