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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_pause.h
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1#ifndef F_PC_PAUSE_
2#define F_PC_PAUSE_
3
4#include "dolphin/types.h"
5
6s32 fpcPause_IsEnable(void* pProc, u8 expected);
7s32 fpcPause_Enable(void* pProc, u8 pauseMask);
8s32 fpcPause_Disable(void* pProc, u8 pauseMask);
9void fpcPause_Init(void* pProc);
10
11#endif
s32 fpcPause_Enable(void *pProc, u8 pauseMask)
Definition f_pc_pause.cpp:20
s32 fpcPause_Disable(void *pProc, u8 pauseMask)
Definition f_pc_pause.cpp:31
void fpcPause_Init(void *pProc)
Definition f_pc_pause.cpp:43
s32 fpcPause_IsEnable(void *pProc, u8 expected)
Definition f_pc_pause.cpp:11
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5