Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTGamePad::CRumble Member List
This is the complete list of members for
JUTGamePad::CRumble
, including all inherited members.
clear
()
JUTGamePad::CRumble
clear
(JUTGamePad *pad)
JUTGamePad::CRumble
CRumble
(JUTGamePad *pad)
JUTGamePad::CRumble
inline
ERumble
enum name
JUTGamePad::CRumble
field_0x0
JUTGamePad::CRumble
field_0x10
JUTGamePad::CRumble
field_0x4
JUTGamePad::CRumble
field_0x8
JUTGamePad::CRumble
field_0xc
JUTGamePad::CRumble
isEnabled
(u32 mask)
JUTGamePad::CRumble
inline
static
isEnabledPort
(int port)
JUTGamePad::CRumble
inline
static
mEnabled
JUTGamePad::CRumble
static
mStatus
JUTGamePad::CRumble
static
sChannelMask
JUTGamePad::CRumble
static
setEnabled
(u32 pad_mask)
JUTGamePad::CRumble
static
startMotor
(int channel)
JUTGamePad::CRumble
static
startPatternedRumble
(void *unk0, ERumble rumble, u32 unk1)
JUTGamePad::CRumble
stopMotor
(int channel, bool stop)
JUTGamePad::CRumble
static
stopMotorHard
(int portNo)
JUTGamePad::CRumble
inline
stopPatternedRumble
(s16 pad_port)
JUTGamePad::CRumble
stopPatternedRumbleAtThePeriod
()
JUTGamePad::CRumble
triggerPatternedRumble
(u32 unk0)
JUTGamePad::CRumble
update
(s16 unk0)
JUTGamePad::CRumble
VAL_0
enum value
JUTGamePad::CRumble
VAL_1
enum value
JUTGamePad::CRumble
VAL_2
enum value
JUTGamePad::CRumble
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