Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
JUTGamePad::CRumble Member List

This is the complete list of members for JUTGamePad::CRumble, including all inherited members.

clear()JUTGamePad::CRumble
clear(JUTGamePad *pad)JUTGamePad::CRumble
CRumble(JUTGamePad *pad)JUTGamePad::CRumbleinline
ERumble enum nameJUTGamePad::CRumble
field_0x0JUTGamePad::CRumble
field_0x10JUTGamePad::CRumble
field_0x4JUTGamePad::CRumble
field_0x8JUTGamePad::CRumble
field_0xcJUTGamePad::CRumble
isEnabled(u32 mask)JUTGamePad::CRumbleinlinestatic
isEnabledPort(int port)JUTGamePad::CRumbleinlinestatic
mEnabledJUTGamePad::CRumblestatic
mStatusJUTGamePad::CRumblestatic
sChannelMaskJUTGamePad::CRumblestatic
setEnabled(u32 pad_mask)JUTGamePad::CRumblestatic
startMotor(int channel)JUTGamePad::CRumblestatic
startPatternedRumble(void *unk0, ERumble rumble, u32 unk1)JUTGamePad::CRumble
stopMotor(int channel, bool stop)JUTGamePad::CRumblestatic
stopMotorHard(int portNo)JUTGamePad::CRumbleinline
stopPatternedRumble(s16 pad_port)JUTGamePad::CRumble
stopPatternedRumbleAtThePeriod()JUTGamePad::CRumble
triggerPatternedRumble(u32 unk0)JUTGamePad::CRumble
update(s16 unk0)JUTGamePad::CRumble
VAL_0 enum valueJUTGamePad::CRumble
VAL_1 enum valueJUTGamePad::CRumble
VAL_2 enum valueJUTGamePad::CRumble