Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTGamePad::CRumble Member List

This is the complete list of members for JUTGamePad::CRumble, including all inherited members.

clear()JUTGamePad::CRumble
clear(JUTGamePad *pad)JUTGamePad::CRumble
CRumble(JUTGamePad *pad)JUTGamePad::CRumbleinline
ERumble enum nameJUTGamePad::CRumble
field_0x10JUTGamePad::CRumble
isEnabled(u32 mask)JUTGamePad::CRumbleinlinestatic
isEnabledPort(int port)JUTGamePad::CRumbleinlinestatic
mEnabledJUTGamePad::CRumblestatic
mFrameJUTGamePad::CRumble
mFrameCountJUTGamePad::CRumble
mLengthJUTGamePad::CRumble
mPatternJUTGamePad::CRumble
mStatusJUTGamePad::CRumblestatic
sChannelMaskJUTGamePad::CRumblestatic
setEnabled(u32 mask)JUTGamePad::CRumblestatic
startMotor(int port)JUTGamePad::CRumblestatic
startPatternedRumble(void *data, ERumble rumble, u32 length)JUTGamePad::CRumble
stopMotor(int port, bool hard_stop)JUTGamePad::CRumblestatic
stopMotorHard(int port)JUTGamePad::CRumbleinline
stopPatternedRumble(s16 port)JUTGamePad::CRumble
stopPatternedRumbleAtThePeriod()JUTGamePad::CRumble
triggerPatternedRumble(u32 length)JUTGamePad::CRumble
update(s16 port)JUTGamePad::CRumble
VAL_0 enum valueJUTGamePad::CRumble
VAL_1 enum valueJUTGamePad::CRumble
VAL_2 enum valueJUTGamePad::CRumble