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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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▼
Twilight Princess
►
About
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Topics
►
Actors
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JSystem
►
J2D
►
J3D
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JAudio
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JFramework
JGadget
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ResFONT
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JUTFont
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JUTGamePadRecordBase
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JUTGamePad
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C3ButtonReset
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CButton
►
CRumble
►
CStick
►
EClampMode
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EPadPort
►
EStickMode
►
EWhichStick
JUTGamePad
~JUTGamePad
assign
checkResetCallback
checkResetSwitch
clear
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getAnalogA
getAnalogB
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getButton
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getMainStickValue
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getMainStickY
getPadRecord
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getPortNum
getPortStatus
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getSubStickY
getTrigger
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startMotorWave
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testTrigger
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field_0x9c
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JUTGamePad::CRumble Member List
This is the complete list of members for
JUTGamePad::CRumble
, including all inherited members.
clear
()
JUTGamePad::CRumble
clear
(JUTGamePad *pad)
JUTGamePad::CRumble
CRumble
(JUTGamePad *pad)
JUTGamePad::CRumble
inline
ERumble
enum name
JUTGamePad::CRumble
field_0x10
JUTGamePad::CRumble
isEnabled
(u32 mask)
JUTGamePad::CRumble
inline
static
isEnabledPort
(int port)
JUTGamePad::CRumble
inline
static
mEnabled
JUTGamePad::CRumble
static
mFrame
JUTGamePad::CRumble
mFrameCount
JUTGamePad::CRumble
mLength
JUTGamePad::CRumble
mPattern
JUTGamePad::CRumble
mStatus
JUTGamePad::CRumble
static
sChannelMask
JUTGamePad::CRumble
static
setEnabled
(u32 mask)
JUTGamePad::CRumble
static
startMotor
(int port)
JUTGamePad::CRumble
static
startPatternedRumble
(void *data, ERumble rumble, u32 length)
JUTGamePad::CRumble
stopMotor
(int port, bool hard_stop)
JUTGamePad::CRumble
static
stopMotorHard
(int port)
JUTGamePad::CRumble
inline
stopPatternedRumble
(s16 port)
JUTGamePad::CRumble
stopPatternedRumbleAtThePeriod
()
JUTGamePad::CRumble
triggerPatternedRumble
(u32 length)
JUTGamePad::CRumble
update
(s16 port)
JUTGamePad::CRumble
VAL_0
enum value
JUTGamePad::CRumble
VAL_1
enum value
JUTGamePad::CRumble
VAL_2
enum value
JUTGamePad::CRumble
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