Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_scene_req.h
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1#ifndef F_F_OP_SCENE_REQ_H_
2#define F_F_OP_SCENE_REQ_H_
3
5
6class scene_class;
14
15fpc_ProcID fopScnRq_Request(int i_reqType, scene_class* i_scene, s16 i_procName, void* i_data, s16 param_5,
16 u16 param_6);
17s32 fopScnRq_ReRequest(fpc_ProcID i_requestId, s16 i_procName, void* i_data);
18void fopScnRq_Handler();
19
20#endif
Definition f_op_scene.h:15
Definition f_op_scene_req.h:7
node_create_request create_request
Definition f_op_scene_req.h:9
request_of_phase_process_class phase_request
Definition f_op_scene_req.h:11
u8 field_0x70[4]
Definition f_op_scene_req.h:12
scene_request_class * fade_request
Definition f_op_scene_req.h:10
signed short int s16
Definition types.h:9
unsigned short int u16
Definition types.h:10
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
s32 fopScnRq_ReRequest(fpc_ProcID i_requestId, s16 i_procName, void *i_data)
Definition f_op_scene_req.cpp:144
fpc_ProcID fopScnRq_Request(int i_reqType, scene_class *i_scene, s16 i_procName, void *i_data, s16 param_5, u16 param_6)
Definition f_op_scene_req.cpp:88
void fopScnRq_Handler()
Definition f_op_scene_req.cpp:148
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition f_pc_node_req.h:25
Definition c_phase.h:17