Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_scene_req.h
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1#ifndef F_F_OP_SCENE_REQ_H_
2#define F_F_OP_SCENE_REQ_H_
3
5
6class scene_class;
7
8extern "C" {
11}
12
20
21// cPhs__Step fopScnRq_phase_ClearOverlap(scene_request_class* param_1);
22s32 fopScnRq_Request(int, scene_class*, s16, void*, s16, u16);
24void fopScnRq_Handler(void);
25
26#endif
Definition f_op_scene.h:15
Definition f_op_scene_req.h:13
u32 mFadeRequest
Definition f_op_scene_req.h:16
request_of_phase_process_class mReqPhsProcCls
Definition f_op_scene_req.h:17
node_create_request mCrtReq
Definition f_op_scene_req.h:15
u8 field_0x70[4]
Definition f_op_scene_req.h:18
s32 fopScnRq_Request(int, scene_class *, s16, void *, s16, u16)
Definition f_op_scene_req.cpp:103
void fopScnRq_Handler(void)
Definition f_op_scene_req.cpp:167
void fopScnRq_Handler__Fv(void)
void fopScnRq_ReRequest(void)
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition f_pc_node_req.h:24
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8