Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Typedefs | |
typedef int(* | fopAcIt_ExecutorFunc) (void *actor, void *data) |
typedef void *(* | fopAcIt_JudgeFunc) (void *actor, void *data) |
Functions | |
int | fopAcIt_Executor (fopAcIt_ExecutorFunc executeFunc, void *data) |
void * | fopAcIt_Judge (fopAcIt_JudgeFunc judgeFunc, void *data) |
int fopAcIt_Executor | ( | fopAcIt_ExecutorFunc | i_execFunc, |
void * | i_data | ||
) |
f_op_actor_iter.cpp Actor Process Iterator
void * fopAcIt_Judge | ( | fopAcIt_JudgeFunc | judgeFunc, |
void * | data | ||
) |