Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_overlap_req.h File Reference

Go to the source code of this file.

Classes

class  overlap_request_class
 

Typedefs

typedef struct layer_class layer_class
 

Functions

int fopOvlpReq_OverlapClr (overlap_request_class *i_overlapReq)
 
overlap_request_classfopOvlpReq_Request (overlap_request_class *i_overlapReq, s16 i_procname, u16 i_peektime)
 
int fopOvlpReq_Handler (overlap_request_class *i_overlapReq)
 
int fopOvlpReq_Cancel (overlap_request_class *i_overlapReq)
 
static int fopOvlpReq_phase_Done (overlap_request_class *i_overlapReq)
 
int fopOvlpReq_Is_PeektimeLimit (overlap_request_class *i_overlapReq)
 

Typedef Documentation

◆ layer_class

Function Documentation

◆ fopOvlpReq_Cancel()

int fopOvlpReq_Cancel ( overlap_request_class i_overlapReq)

◆ fopOvlpReq_Handler()

int fopOvlpReq_Handler ( overlap_request_class i_overlapReq)

◆ fopOvlpReq_Is_PeektimeLimit()

int fopOvlpReq_Is_PeektimeLimit ( overlap_request_class i_overlapReq)

◆ fopOvlpReq_OverlapClr()

int fopOvlpReq_OverlapClr ( overlap_request_class i_overlapReq)

◆ fopOvlpReq_phase_Done()

static int fopOvlpReq_phase_Done ( overlap_request_class i_overlapReq)
static

◆ fopOvlpReq_Request()

overlap_request_class * fopOvlpReq_Request ( overlap_request_class i_overlapReq,
s16  i_procname,
u16  i_peektime 
)