Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_overlap.h
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1#ifndef F_F_OP_OVERLAP_H_
2#define F_F_OP_OVERLAP_H_
3
4#include "f_pc/f_pc_leaf.h"
5
7public:
9 /* 0xC4 */ u8 field_0xc4; // used as both u8 and request_base_class* ??
10 /* 0xC8 */ int field_0xc8;
11}; // Size: 0xCC
12
17
18static s32 fopOvlp_Draw(void* param_1);
19
21
22#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition f_op_overlap.h:6
u8 field_0xc4
Definition f_op_overlap.h:9
leafdraw_method_class * field_0xc0
Definition f_op_overlap.h:8
int field_0xc8
Definition f_op_overlap.h:10
static s32 fopOvlp_Draw(void *param_1)
leafdraw_method_class g_fopOvlp_Method
Definition f_op_overlap.cpp:52
Definition f_pc_leaf.h:24
Definition f_pc_leaf.h:16
Definition f_pc_leaf.h:11
Definition f_op_overlap.h:13
leaf_process_profile_definition base
Definition f_op_overlap.h:14
leafdraw_method_class * sub_method
Definition f_op_overlap.h:15
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8