Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_actor_iter.h
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1#ifndef F_OP_ACTOR_ITER_H_
2#define F_OP_ACTOR_ITER_H_
3
4
5typedef int (*fopAcIt_ExecutorFunc)(void* actor, void* data);
6typedef void* (*fopAcIt_JudgeFunc)(void* actor, void* data);
7
10
11#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:74
int(daBgObj_c::* executeFunc)()
Definition d_a_bg_obj.h:12
static u16 data[4]
Definition d_vibration.cpp:114
void *(* fopAcIt_JudgeFunc)(void *actor, void *data)
Definition f_op_actor_iter.h:6
int fopAcIt_Executor(fopAcIt_ExecutorFunc executeFunc, void *data)
Definition f_op_actor_iter.cpp:12
void * fopAcIt_Judge(fopAcIt_JudgeFunc judgeFunc, void *data)
Definition f_op_actor_iter.cpp:25
int(* fopAcIt_ExecutorFunc)(void *actor, void *data)
Definition f_op_actor_iter.h:5