![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Go to the source code of this file.
Classes | |
struct | OSContext |
Typedefs | |
typedef struct OSContext | OSContext |
Functions | |
u32 | OSGetStackPointer (void) |
void | OSDumpContext (OSContext *context) |
void | OSLoadContext (OSContext *context) |
u32 | OSSaveContext (OSContext *context) |
void | OSClearContext (OSContext *context) |
OSContext * | OSGetCurrentContext (void) |
void | OSSetCurrentContext (OSContext *context) |
void | OSLoadFPUContext (OSContext *fpucontext) |
void | OSSaveFPUContext (OSContext *fpucontext) |
u32 | OSSwitchStack (u32 newsp) |
int | OSSwitchFiber (u32 pc, u32 newsp) |
void | OSInitContext (OSContext *context, u32 pc, u32 newsp) |
void | OSFillFPUContext (OSContext *context) |
typedef struct OSContext OSContext |
void OSClearContext | ( | OSContext * | context | ) |
void OSDumpContext | ( | OSContext * | context | ) |
void OSFillFPUContext | ( | OSContext * | context | ) |
OSContext * OSGetCurrentContext | ( | void | ) |
u32 OSGetStackPointer | ( | void | ) |
void OSLoadContext | ( | OSContext * | context | ) |
void OSLoadFPUContext | ( | OSContext * | fpucontext | ) |
void OSSaveFPUContext | ( | OSContext * | fpucontext | ) |
void OSSetCurrentContext | ( | OSContext * | context | ) |