Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
struct | OSContext |
Typedefs | |
typedef struct OSContext | OSContext |
Functions | |
OSContext *OS_CURRENT_CONTEXT | AT_ADDRESS (0x800000D4) |
OSContext *OS_CURRENT_FPU_CONTEXT | AT_ADDRESS (0x800000D8) |
void | __OSLoadFPUContext (void) |
void | __OSSaveFPUContext (s32 unused0, s32 unused1, OSContext *context) |
void | OSSaveFPUContext (OSContext *context) |
void | OSSetCurrentContext (OSContext *context) |
OSContext * | OSGetCurrentContext (void) |
u32 | OSSaveContext (OSContext *context) |
void | OSLoadContext (OSContext *context) |
void | OSClearContext (OSContext *context) |
void | OSInitContext (OSContext *context, u32 pc, u32 lr) |
void | OSDumpContext (OSContext *context) |
static void | OSSwitchFPUContext (u8 err, OSContext *context) |
void | __OSContextInit (void) |
void | OSFillFPUContext (OSContext *context) |
OSContext *OS_CURRENT_CONTEXT AT_ADDRESS | ( | 0x800000D4 | ) |
OSContext *OS_CURRENT_FPU_CONTEXT AT_ADDRESS | ( | 0x800000D8 | ) |