Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Go to the source code of this file.
Classes | |
struct | OSHeapDescriptor |
struct | OSHeapCell |
Typedefs | |
typedef struct OSHeapDescriptor | OSHeapDescriptor |
typedef struct OSHeapCell | OSHeapCell |
typedef u32 | OSHeapHandle |
Functions | |
static OSHeapCell * | DLInsert (OSHeapCell *list, OSHeapCell *child) |
void | OSFreeToHeap (OSHeapHandle handle, void *ptr) |
s32 | OSSetCurrentHeap (OSHeapHandle handle) |
void * | OSInitAlloc (void *lo, void *hi, s32 maxHeaps) |
OSHeapHandle | OSCreateHeap (void *start, void *end) |
Variables | |
volatile s32 | __OSCurrHeap |
|
static |
OSHeapHandle OSCreateHeap | ( | void * | start, |
void * | end | ||
) |
void OSFreeToHeap | ( | OSHeapHandle | handle, |
void * | ptr | ||
) |
s32 OSSetCurrentHeap | ( | OSHeapHandle | handle | ) |