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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
struct | SPADPCM |
struct | SPSoundEntry |
struct | SPSoundTable |
Functions | |
void | SPInitSoundTable (SPSoundTable *table, u32 aramBase, u32 zeroBase) |
SPSoundEntry * | SPGetSoundEntry (SPSoundTable *table, u32 index) |
void | SPPrepareSound (SPSoundEntry *sound, AXVPB *axvpb, u32 sampleRate) |
void | SPPrepareEnd (SPSoundEntry *sound, AXVPB *axvpb) |
SPSoundEntry * SPGetSoundEntry | ( | SPSoundTable * | table, |
u32 | index ) |
void SPInitSoundTable | ( | SPSoundTable * | table, |
u32 | aramBase, | ||
u32 | zeroBase ) |
void SPPrepareEnd | ( | SPSoundEntry * | sound, |
AXVPB * | axvpb ) |
void SPPrepareSound | ( | SPSoundEntry * | sound, |
AXVPB * | axvpb, | ||
u32 | sampleRate ) |