Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
static void | DCEnable (void) |
void | DCInvalidateRange (void *start, u32 nBytes) |
void | DCFlushRange (void *start, u32 nBytes) |
void | DCStoreRange (void *start, u32 nBytes) |
void | DCFlushRangeNoSync (void *start, u32 nBytes) |
void | DCStoreRangeNoSync (void *start, u32 nBytes) |
void | DCZeroRange (void *start, u32 nBytes) |
void | ICInvalidateRange (void *start, u32 nBytes) |
void | ICFlashInvalidate (void) |
static void | ICEnable (void) |
void | __LCEnable (void) |
void | LCEnable (void) |
void | LCDisable (void) |
static void | LCStoreBlocks (void *destAddr, void *srcAddr, u32 blockNum) |
u32 | LCStoreData (void *destAddr, void *srcAddr, u32 nBytes) |
void | LCQueueWait (u32 len) |
static void | L2GlobalInvalidate (void) |
static void | DMAErrorHandler (u16 error, struct OSContext *context,...) |
void | __OSCacheInit (void) |