Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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OSReset.h File Reference

Go to the source code of this file.

Classes

struct  OSResetFunctionInfo
 
struct  OSResetQueue
 

Typedefs

typedef BOOL(* OSResetFunction) (BOOL final)
 
typedef struct OSResetFunctionInfo OSResetFunctionInfo
 
typedef struct OSResetQueue OSResetQueue
 

Functions

vu32 __PIRegs[12] AT_ADDRESS (0xCC003000)
 
void OSRegisterResetFunction (OSResetFunctionInfo *info)
 
BOOL __OSCallResetFunctions (u32 param_0)
 
static void Reset (s32 param_0)
 
static void KillThreads (void)
 
void __OSDoHotReset (s32 param_0)
 
void OSResetSystem (int reset, u32 resetCode, BOOL forceMenu)
 
u32 OSGetResetCode (void)
 

Typedef Documentation

◆ OSResetFunction

typedef BOOL(* OSResetFunction) (BOOL final)

◆ OSResetFunctionInfo

◆ OSResetQueue

Function Documentation

◆ __OSCallResetFunctions()

BOOL __OSCallResetFunctions ( u32  param_0)

◆ __OSDoHotReset()

void __OSDoHotReset ( s32  param_0)

◆ AT_ADDRESS()

vu32 __PIRegs[12] AT_ADDRESS ( 0xCC003000  )

◆ KillThreads()

static void KillThreads ( void  )
static

◆ OSGetResetCode()

u32 OSGetResetCode ( void  )

◆ OSRegisterResetFunction()

void OSRegisterResetFunction ( OSResetFunctionInfo info)

◆ OSResetSystem()

void OSResetSystem ( int  reset,
u32  resetCode,
BOOL  forceMenu 
)

◆ Reset()

static void Reset ( s32  param_0)
static