Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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pad.h File Reference

Go to the source code of this file.

Classes

struct  PADStatus
 

Typedefs

typedef struct OSContext OSContext
 
typedef struct PADStatus PADStatus
 
typedef void(* PADSamplingCallback) (void)
 

Functions

BOOL PADInit (void)
 
void PADSetAnalogMode (u32 mode)
 
void PADSetSpec (u32 spec)
 
BOOL PADReset (u32 mask)
 
void PADClampCircle (PADStatus *status)
 
void PADClamp (PADStatus *status)
 
u32 PADRead (PADStatus *status)
 
void PADControlMotor (s32 channel, u32 command)
 
BOOL PADRecalibrate (u32 mask)
 

Variables

u32 __PADSpec
 

Typedef Documentation

◆ OSContext

◆ PADSamplingCallback

typedef void(* PADSamplingCallback) (void)

◆ PADStatus

Function Documentation

◆ PADClamp()

void PADClamp ( PADStatus status)

◆ PADClampCircle()

void PADClampCircle ( PADStatus status)

◆ PADControlMotor()

void PADControlMotor ( s32  channel,
u32  command 
)

◆ PADInit()

BOOL PADInit ( void  )

◆ PADRead()

u32 PADRead ( PADStatus status)

◆ PADRecalibrate()

BOOL PADRecalibrate ( u32  mask)

◆ PADReset()

BOOL PADReset ( u32  mask)

◆ PADSetAnalogMode()

void PADSetAnalogMode ( u32  mode)

◆ PADSetSpec()

void PADSetSpec ( u32  spec)

Variable Documentation

◆ __PADSpec

u32 __PADSpec
extern