Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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OSMessage.h File Reference

Go to the source code of this file.

Classes

struct  OSMessageQueue
 

Typedefs

typedef voidOSMessage
 
typedef struct OSMessageQueue OSMessageQueue
 

Enumerations

enum  OSMessageFlags { OS_MSG_PERSISTENT = (1 << 0) }
 

Functions

void OSInitMessageQueue (OSMessageQueue *queue, OSMessage *msgArray, s32 msgCount)
 
BOOL OSSendMessage (OSMessageQueue *queue, OSMessage msg, s32 flags)
 
BOOL OSReceiveMessage (OSMessageQueue *queue, OSMessage *msg, s32 flags)
 
BOOL OSJamMessage (OSMessageQueue *queue, OSMessage msg, s32 flags)
 

Typedef Documentation

◆ OSMessage

◆ OSMessageQueue

Enumeration Type Documentation

◆ OSMessageFlags

Enumerator
OS_MSG_PERSISTENT 

Function Documentation

◆ OSInitMessageQueue()

void OSInitMessageQueue ( OSMessageQueue queue,
OSMessage msgArray,
s32  msgCount 
)

◆ OSJamMessage()

BOOL OSJamMessage ( OSMessageQueue queue,
OSMessage  msg,
s32  flags 
)

◆ OSReceiveMessage()

BOOL OSReceiveMessage ( OSMessageQueue queue,
OSMessage msg,
s32  flags 
)

◆ OSSendMessage()

BOOL OSSendMessage ( OSMessageQueue queue,
OSMessage  msg,
s32  flags 
)