Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
struct | OSMessageQueue |
Typedefs | |
typedef void * | OSMessage |
typedef struct OSMessageQueue | OSMessageQueue |
Enumerations | |
enum | OSMessageFlags { OS_MSG_PERSISTENT = (1 << 0) } |
Functions | |
void | OSInitMessageQueue (OSMessageQueue *queue, OSMessage *msgArray, s32 msgCount) |
BOOL | OSSendMessage (OSMessageQueue *queue, OSMessage msg, s32 flags) |
BOOL | OSReceiveMessage (OSMessageQueue *queue, OSMessage *msg, s32 flags) |
BOOL | OSJamMessage (OSMessageQueue *queue, OSMessage msg, s32 flags) |
void OSInitMessageQueue | ( | OSMessageQueue * | queue, |
OSMessage * | msgArray, | ||
s32 | msgCount | ||
) |
BOOL OSJamMessage | ( | OSMessageQueue * | queue, |
OSMessage | msg, | ||
s32 | flags | ||
) |
BOOL OSReceiveMessage | ( | OSMessageQueue * | queue, |
OSMessage * | msg, | ||
s32 | flags | ||
) |
BOOL OSSendMessage | ( | OSMessageQueue * | queue, |
OSMessage | msg, | ||
s32 | flags | ||
) |