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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
struct | OSAlarm |
Typedefs | |
typedef struct OSAlarm | OSAlarm |
typedef void(* | OSAlarmHandler) (OSAlarm *alarm, OSContext *context) |
Functions | |
BOOL | OSCheckAlarmQueue (void) |
void | OSInitAlarm (void) |
void | OSCreateAlarm (OSAlarm *alarm) |
void | OSSetAlarm (OSAlarm *alarm, OSTime tick, OSAlarmHandler handler) |
void | OSSetAbsAlarm (OSAlarm *alarm, OSTime time, OSAlarmHandler handler) |
void | OSSetPeriodicAlarm (OSAlarm *alarm, OSTime start, OSTime period, OSAlarmHandler handler) |
void | OSCancelAlarm (OSAlarm *alarm) |
void | OSSetAlarmTag (OSAlarm *alarm, u32 tag) |
void | OSCancelAlarms (u32 tag) |
typedef struct OSAlarm OSAlarm |
void OSCancelAlarm | ( | OSAlarm * | alarm | ) |
void OSCancelAlarms | ( | u32 | tag | ) |
BOOL OSCheckAlarmQueue | ( | void | ) |
void OSCreateAlarm | ( | OSAlarm * | alarm | ) |
void OSInitAlarm | ( | void | ) |
void OSSetAbsAlarm | ( | OSAlarm * | alarm, |
OSTime | time, | ||
OSAlarmHandler | handler ) |
void OSSetAlarm | ( | OSAlarm * | alarm, |
OSTime | tick, | ||
OSAlarmHandler | handler ) |
void OSSetPeriodicAlarm | ( | OSAlarm * | alarm, |
OSTime | start, | ||
OSTime | period, | ||
OSAlarmHandler | handler ) |