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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_draw_tag.h
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1#ifndef F_F_OP_DRAW_TAG
2#define F_F_OP_DRAW_TAG
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10void fopDwTg_DrawQTo(create_tag_class* i_createTag);
12bool fopDwTg_Init(create_tag_class* i_createTag, void* i_process);
13void fopDwTg_ToDrawQ(create_tag_class* i_createTag, int priority);
14
15#endif
void fopDwTg_ToDrawQ(create_tag_class *i_createTag, int priority)
Definition f_op_draw_tag.cpp:15
bool fopDwTg_Init(create_tag_class *i_createTag, void *i_process)
Definition f_op_draw_tag.cpp:25
node_lists_tree_class g_fopDwTg_Queue
Definition f_op_draw_tag.cpp:12
void fopDwTg_CreateQueue()
Definition f_op_draw_tag.cpp:31
void fopDwTg_DrawQTo(create_tag_class *i_createTag)
Definition f_op_draw_tag.cpp:20
Definition c_tag.h:10
Definition c_tree.h:8