Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daCow_c Member List

This is the complete list of members for daCow_c, including all inherited members.

action()daCow_c
action_angry()daCow_c
action_crazy()daCow_c
action_damage()daCow_c
action_eat()daCow_c
action_enter()daCow_c
action_moo()daCow_c
action_run()daCow_c
action_shake()daCow_c
action_thrown()daCow_c
action_wait()daCow_c
action_wolf()daCow_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
attention_infofopAc_ac_c
boxfopAc_ac_c
calcCatchPos(f32, int)daCow_c
calcRunAnime(int)daCow_c
carryTypefopAc_ac_c
checkBck(int)daCow_c
checkBeforeBg()daCow_c
checkBeforeBgAngry(s16)daCow_c
checkCowIn(f32, f32)daCow_c
checkCowInOwn(int)daCow_c
checkCurringPen()daCow_c
checkNadeNade()daCow_c
checkNadeNadeFinish()daCow_c
checkNearCowRun()daCow_c
checkNearWolf()daCow_c
checkOutOfGate(cXyz)daCow_c
checkPlayerPos()daCow_c
checkPlayerSurprise()daCow_c
checkPlayerWait()daCow_c
checkProcess(void(daCow_c::*)())daCow_c
checkRun()daCow_c
checkThrow()daCow_c
checkWolfBusters()daCow_c
create()daCow_c
CreateHeap()daCow_c
createHeapCallBack(fopAc_ac_c *)daCow_c
ctrlJoint(J3DJoint *, J3DModel *)daCow_c
ctrlJointCallBack(J3DJoint *, int)daCow_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
damage_check()daCow_c
Delete()daCow_c
demoActorIDfopAc_ac_c
Draw()daCow_c
draw_tagfopAc_ac_c
eventInfofopAc_ac_c
Execute()daCow_c
executeCrazyAttack()daCow_c
executeCrazyAway()daCow_c
executeCrazyBack()daCow_c
executeCrazyBack2()daCow_c
executeCrazyBeforeCatch()daCow_c
executeCrazyCatch()daCow_c
executeCrazyDash()daCow_c
executeCrazyEnd()daCow_c
executeCrazyThrow()daCow_c
executeCrazyWait()daCow_c
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x568daCow_cprivate
field_0x56adaCow_cprivate
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getCowshedAngle()daCow_c
getCowshedDist()daCow_c
getShapeAngle()daCow_c
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
initCrazyAttack(int)daCow_c
initCrazyAway(int)daCow_c
initCrazyBack(int)daCow_c
initCrazyBeforeCatch(int)daCow_c
initCrazyCatch(int)daCow_c
initCrazyThrow(int)daCow_c
initialize()daCow_c
isAngry()daCow_c
isChaseCowGame()daCow_c
isGuardFad()daCow_c
jntColfopAc_ac_c
maxFallSpeedfopAc_ac_c
mBaseleafdraw_class
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mDwPileafdraw_class
modelfopAc_ac_c
mpDrawMtdleafdraw_class
oldfopAc_ac_c
parentActorIDfopAc_ac_c
scalefopAc_ac_c
setActetcStatus()daCow_c
setAngryHit()daCow_c
setAngryTurn()daCow_c
setAttnPos()daCow_c
setBck(int, u8, f32, f32)daCow_c
setBodyAngle(s16)daCow_c
setBodyAngle2(s16)daCow_c
setCarryStatus()daCow_c
setCollisions()daCow_c
setCowInCage()daCow_c
setCrazyBeforeCatch()daCow_cinline
setCrazyCatch()daCow_cinline
setCrazyDash()daCow_cinline
setCrazyThrowLeft()daCow_cinline
setCrazyThrowRight()daCow_cinline
setEffect()daCow_c
setEnterCount()daCow_c
setEnterCow10()daCow_c
setEnterCow20()daCow_c
setGroundAngle()daCow_c
setIDfopAc_ac_c
setMtx()daCow_c
setNaderu()daCow_cinline
setNaderuFinish()daCow_cinline
setProcess(void(daCow_c::*)(), int)daCow_c
setRedTev()daCow_c
setRushVibration(int)daCow_c
setSeSnort()daCow_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
tevStrfopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c