Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2WolfHowlMgr.cpp File Reference

Variables

static f32 cPitchDown = 0.8909f
 
static f32 cPitchCenter = 1.0f
 
static f32 cPitchUp = 1.1892f
 
static u8 struct_8045088C = 7
 
static u8 struct_8045088D = 7
 
static u8 cBeginHowlTime = 30
 
static u8 data_8045088F = 0
 
static f32 cR_FlatWidth = 0.94387f
 
static u8 struct_80450894 = 5
 
static u8 struct_80450895 = 30
 
static f32 sStickHigh = 0.5f
 
static f32 sStickCenter = 1.0f / 5.0f
 
static Z2WolfHowlLine sHowlTobikusa [4]
 
static Z2WolfHowlLine sHowlUmakusa [6]
 
static Z2WolfHowlLine sHowlZeldaSong [6]
 
static Z2WolfHowlLine sHowlLightPrelude [6]
 
static Z2WolfHowlLine sHowlSoulRequiem [6]
 
static Z2WolfHowlLine sHealingSong [6]
 
static Z2WolfHowlLine sNewSong1 [7]
 
static Z2WolfHowlLine sNewSong2 [8]
 
static Z2WolfHowlLine sNewSong3 [9]
 
static Z2WolfHowlData sGuideData [9]
 
static JAISoundID sCorrectPhrase [9]
 
static JAISoundID sWindStoneSound [9]
 
static JAISoundID sCorrectDuo [9]
 

Variable Documentation

◆ cBeginHowlTime

u8 cBeginHowlTime = 30
static

◆ cPitchCenter

f32 cPitchCenter = 1.0f
static

◆ cPitchDown

f32 cPitchDown = 0.8909f
static

◆ cPitchUp

f32 cPitchUp = 1.1892f
static

◆ cR_FlatWidth

f32 cR_FlatWidth = 0.94387f
static

◆ data_8045088F

u8 data_8045088F = 0
static

◆ sCorrectDuo

JAISoundID sCorrectDuo[9]
static
Initial value:
= {
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF,
}
@ Z2BGM_SOUL_REQ_DUO
Definition Z2SeqMgr.h:358
@ Z2BGM_NEW_02_DUO
Definition Z2SeqMgr.h:378
@ Z2BGM_LIGHT_PRLD_DUO
Definition Z2SeqMgr.h:355
@ Z2BGM_NEW_03_DUO
Definition Z2SeqMgr.h:381
@ Z2BGM_HEALING_DUO
Definition Z2SeqMgr.h:368
@ Z2BGM_NEW_01_DUO
Definition Z2SeqMgr.h:371

◆ sCorrectPhrase

JAISoundID sCorrectPhrase[9]
static
Initial value:
= {
}
@ Z2BGM_HOWL_ZELDASONG
Definition Z2SeqMgr.h:337
@ Z2BGM_NEW_02_HOWL
Definition Z2SeqMgr.h:377
@ Z2BGM_HOWL_TOBIKUSA
Definition Z2SeqMgr.h:335
@ Z2BGM_SOUL_REQ_HOWL
Definition Z2SeqMgr.h:357
@ Z2BGM_HOWL_UMAKUSA
Definition Z2SeqMgr.h:336
@ Z2BGM_NEW_03_HOWL
Definition Z2SeqMgr.h:380
@ Z2BGM_HEALING_HOWL
Definition Z2SeqMgr.h:367
@ Z2BGM_NEW_01_HOWL
Definition Z2SeqMgr.h:370
@ Z2BGM_HOWL_LIGHT_PRLD
Definition Z2SeqMgr.h:338

◆ sGuideData

Z2WolfHowlData sGuideData[9]
static
Initial value:
= {
{ARRAY_SIZE(sHowlTobikusa), sHowlTobikusa},
{ARRAY_SIZE(sHowlUmakusa), sHowlUmakusa},
{ARRAY_SIZE(sHealingSong), sHealingSong},
{ARRAY_SIZE(sNewSong1), sNewSong1},
{ARRAY_SIZE(sNewSong2), sNewSong2},
{ARRAY_SIZE(sNewSong3), sNewSong3},
}
static Z2WolfHowlLine sNewSong2[8]
Definition Z2WolfHowlMgr.cpp:93
static Z2WolfHowlLine sHowlSoulRequiem[6]
Definition Z2WolfHowlMgr.cpp:65
static Z2WolfHowlLine sNewSong3[9]
Definition Z2WolfHowlMgr.cpp:104
static Z2WolfHowlLine sHowlUmakusa[6]
Definition Z2WolfHowlMgr.cpp:38
static Z2WolfHowlLine sHowlZeldaSong[6]
Definition Z2WolfHowlMgr.cpp:47
static Z2WolfHowlLine sHowlTobikusa[4]
Definition Z2WolfHowlMgr.cpp:31
static Z2WolfHowlLine sNewSong1[7]
Definition Z2WolfHowlMgr.cpp:83
static Z2WolfHowlLine sHealingSong[6]
Definition Z2WolfHowlMgr.cpp:74
static Z2WolfHowlLine sHowlLightPrelude[6]
Definition Z2WolfHowlMgr.cpp:56

◆ sHealingSong

Z2WolfHowlLine sHealingSong[6]
static
Initial value:
= {
{HOWL_LINE_HIGH, 30},
{HOWL_LINE_MID, 30},
{HOWL_LINE_LOW, 30},
{HOWL_LINE_HIGH, 30},
{HOWL_LINE_MID, 30},
{HOWL_LINE_LOW, 30},
}

◆ sHowlLightPrelude

Z2WolfHowlLine sHowlLightPrelude[6]
static
Initial value:
= {
{HOWL_LINE_HIGH, 20},
{HOWL_LINE_LOW, 40},
{HOWL_LINE_HIGH, 20},
{HOWL_LINE_LOW, 20},
{HOWL_LINE_MID, 20},
{HOWL_LINE_HIGH, 30},
}

◆ sHowlSoulRequiem

Z2WolfHowlLine sHowlSoulRequiem[6]
static
Initial value:
= {
{HOWL_LINE_LOW, 30},
{HOWL_LINE_MID, 15},
{HOWL_LINE_LOW, 15},
{HOWL_LINE_HIGH, 30},
{HOWL_LINE_MID, 30},
{HOWL_LINE_LOW, 30},
}

◆ sHowlTobikusa

Z2WolfHowlLine sHowlTobikusa[4]
static
Initial value:
= {
{HOWL_LINE_HIGH, 30},
{HOWL_LINE_LOW, 30},
{HOWL_LINE_HIGH, 30},
{HOWL_LINE_LOW, 30},
}

◆ sHowlUmakusa

Z2WolfHowlLine sHowlUmakusa[6]
static
Initial value:
= {
{HOWL_LINE_HIGH, 15},
{HOWL_LINE_MID, 15},
{HOWL_LINE_LOW, 60},
{HOWL_LINE_HIGH, 15},
{HOWL_LINE_MID, 15},
{HOWL_LINE_LOW, 60},
}

◆ sHowlZeldaSong

Z2WolfHowlLine sHowlZeldaSong[6]
static
Initial value:
= {
{HOWL_LINE_MID, 30},
{HOWL_LINE_HIGH, 15},
{HOWL_LINE_LOW, 45},
{HOWL_LINE_MID, 30},
{HOWL_LINE_HIGH, 15},
{HOWL_LINE_LOW, 45},
}

◆ sNewSong1

Z2WolfHowlLine sNewSong1[7]
static
Initial value:
= {
{HOWL_LINE_LOW, 30},
{HOWL_LINE_MID, 30},
{HOWL_LINE_HIGH, 30},
{HOWL_LINE_LOW, 40},
{HOWL_LINE_MID, 20},
{HOWL_LINE_LOW, 30},
{HOWL_LINE_HIGH, 30},
}

◆ sNewSong2

Z2WolfHowlLine sNewSong2[8]
static
Initial value:
= {
{HOWL_LINE_HIGH, 20},
{HOWL_LINE_MID, 20},
{HOWL_LINE_LOW, 20},
{HOWL_LINE_MID, 60},
{HOWL_LINE_LOW, 20},
{HOWL_LINE_HIGH, 20},
{HOWL_LINE_MID, 20},
{HOWL_LINE_LOW, 30},
}

◆ sNewSong3

Z2WolfHowlLine sNewSong3[9]
static
Initial value:
= {
{HOWL_LINE_MID, 30},
{HOWL_LINE_LOW, 60},
{HOWL_LINE_MID, 40},
{HOWL_LINE_HIGH, 20},
{HOWL_LINE_LOW, 60},
{HOWL_LINE_HIGH, 20},
{HOWL_LINE_MID, 20},
{HOWL_LINE_HIGH, 20},
{HOWL_LINE_MID, 45},
}

◆ sStickCenter

f32 sStickCenter = 1.0f / 5.0f
static

◆ sStickHigh

f32 sStickHigh = 0.5f
static

◆ struct_8045088C

u8 struct_8045088C = 7
static

◆ struct_8045088D

u8 struct_8045088D = 7
static

◆ struct_80450894

u8 struct_80450894 = 5
static

◆ struct_80450895

u8 struct_80450895 = 30
static

◆ sWindStoneSound

JAISoundID sWindStoneSound[9]
static
Initial value:
= {
0xFFFFFFFF,
0xFFFFFFFF,
}
@ Z2BGM_NEW_02_STONE
Definition Z2SeqMgr.h:376
@ Z2BGM_NEW_01_STONE
Definition Z2SeqMgr.h:369
@ Z2BGM_HEALING_STONE
Definition Z2SeqMgr.h:366
@ Z2BGM_STONE_ZELDASONG
Definition Z2SeqMgr.h:344
@ Z2BGM_STONE_LIGHT_PRLD
Definition Z2SeqMgr.h:345
@ Z2BGM_NEW_03_STONE
Definition Z2SeqMgr.h:379
@ Z2BGM_SOUL_REQ_STONE
Definition Z2SeqMgr.h:356