Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SeqMgr.cpp File Reference

Functions

static void dummy1 ()
 
static void dummy2 ()
 
static void dummy3 ()
 

Variables

static const char * sSpotName []
 
static f32 sDeathMtBottom = -1000.0f
 
static f32 sDeathMtTop = 3650.0f
 
static f32 sUnderWaterDepthMax = 3500.0f
 

Function Documentation

◆ dummy1()

static void dummy1 ( )
static

◆ dummy2()

static void dummy2 ( )
static

◆ dummy3()

static void dummy3 ( )
static

Variable Documentation

◆ sDeathMtBottom

f32 sDeathMtBottom = -1000.0f
static

◆ sDeathMtTop

f32 sDeathMtTop = 3650.0f
static

◆ sSpotName

const char* sSpotName[]
static

◆ sUnderWaterDepthMax

f32 sUnderWaterDepthMax = 3500.0f
static