Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
Z2Param.cpp File Reference

Variables

u8 struct_80450860 = 0x21
 
u8 struct_80450861 = 0x3C
 
u8 struct_80450862 = 0x3C
 
u8 struct_80450863 = 0x1E
 
u8 struct_80450864 = 0x14
 
u8 struct_80450865 = 0x1E
 
u8 struct_80450866 = 0x0A
 
u8 struct_80450867 = 0x1E
 
u8 struct_80450868 = 0x01
 
u8 struct_80450869 = 0x0A
 
u8 struct_8045086A = 0x1E
 
u8 struct_8045086B = 0x14
 
u8 data_8045086C = 1
 
u8 struct_80451340
 
u8 struct_80451341
 
u8 struct_80451342
 
u8 pad_80451344 [4]
 
u8 data_80451348 [8]
 

Variable Documentation

◆ data_8045086C

u8 data_8045086C = 1

◆ data_80451348

u8 data_80451348

◆ pad_80451344

u8 pad_80451344[4]

◆ struct_80450860

u8 struct_80450860 = 0x21

◆ struct_80450861

u8 struct_80450861 = 0x3C

◆ struct_80450862

u8 struct_80450862 = 0x3C

◆ struct_80450863

u8 struct_80450863 = 0x1E

◆ struct_80450864

u8 struct_80450864 = 0x14

◆ struct_80450865

u8 struct_80450865 = 0x1E

◆ struct_80450866

u8 struct_80450866 = 0x0A

◆ struct_80450867

u8 struct_80450867 = 0x1E

◆ struct_80450868

u8 struct_80450868 = 0x01

◆ struct_80450869

u8 struct_80450869 = 0x0A

◆ struct_8045086A

u8 struct_8045086A = 0x1E

◆ struct_8045086B

u8 struct_8045086B = 0x14

◆ struct_80451340

u8 struct_80451340

◆ struct_80451341

u8 struct_80451341

◆ struct_80451342

u8 struct_80451342