Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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void __ct__12Z2MultiSeMgrFv | ( | ) |
void __ct__12Z2MultiSeObjFv | ( | ) |
void __ct__7Z2SeMgrFv | ( | ) |
void __dt__12Z2MultiSeMgrFv | ( | ) |
void decrCrowdSize__7Z2SeMgrFv | ( | ) |
void getDolbyPower__12Z2MultiSeMgrFv | ( | ) |
void getPanPower__12Z2MultiSeMgrFv | ( | ) |
void incrCrowdSize__7Z2SeMgrFv | ( | ) |
void initSe__7Z2SeMgrFv | ( | ) |
void isLevelSe__7Z2SeMgrF10JAISoundID | ( | ) |
void isSoundCulling__7Z2SeMgrF10JAISoundID | ( | ) |
void menuInSe__7Z2SeMgrFv | ( | ) |
void messageSePlay__7Z2SeMgrFUsP3VecSc | ( | ) |
void modHeightAtCamera__7Z2SeMgrFPPC3Vec | ( | ) |
void processSeFramework__7Z2SeMgrFv | ( | ) |
void registMultiSePos__12Z2MultiSeMgrFP3Vec | ( | ) |
void resetModY__7Z2SeMgrFv | ( | ) |
void resetMultiSePos__12Z2MultiSeMgrFv | ( | ) |
void seMoveVolumeAll__7Z2SeMgrFfUl | ( | ) |
void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc | ( | ) |
void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc | ( | ) |
void seStop__7Z2SeMgrF10JAISoundIDUl | ( | ) |
void seStopAll__7Z2SeMgrFUl | ( | ) |
void setLevObjSE__7Z2SeMgrFUlP3VecSc | ( | ) |
void setMultiTriggerSE__7Z2SeMgrFUlP3VecSc | ( | ) |
void talkInSe__7Z2SeMgrFv | ( | ) |
void talkOutSe__7Z2SeMgrFv | ( | ) |
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