Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JStage::TActor Member List

This is the complete list of members for JStage::TActor, including all inherited members.

JSGFDisableFlag(u32 flag)JStage::TObjectinline
JSGFEnableFlag(u32 flag)JStage::TObjectinline
JSGFGetType() constJStage::TActorvirtual
JSGFindNodeID(char const *) constJStage::TObjectvirtual
JSGGetAnimation() constJStage::TActorvirtual
JSGGetAnimationFrame() constJStage::TActorvirtual
JSGGetAnimationFrameMax() constJStage::TActorvirtual
JSGGetAnimationTransition() constJStage::TActorvirtual
JSGGetData(u32, void *, u32) constJStage::TObjectvirtual
JSGGetFlag() constJStage::TObjectvirtual
JSGGetName() constJStage::TObjectvirtual
JSGGetNodeTransformation(u32, f32(*)[4]) constJStage::TObjectvirtual
JSGGetParent(JStage::TObject **, u32 *) constJStage::TObjectvirtual
JSGGetRotation(Vec *) constJStage::TActorvirtual
JSGGetScaling(Vec *) constJStage::TActorvirtual
JSGGetShape() constJStage::TActorvirtual
JSGGetTextureAnimation() constJStage::TActorvirtual
JSGGetTextureAnimationFrame() constJStage::TActorvirtual
JSGGetTextureAnimationFrameMax() constJStage::TActorvirtual
JSGGetTranslation(Vec *) constJStage::TActorvirtual
JSGSetAnimation(u32)JStage::TActorvirtual
JSGSetAnimationFrame(f32)JStage::TActorvirtual
JSGSetAnimationTransition(f32)JStage::TActorvirtual
JSGSetData(u32, void const *, u32)JStage::TObjectvirtual
JSGSetFlag(u32)JStage::TObjectvirtual
JSGSetParent(JStage::TObject *, u32)JStage::TObjectvirtual
JSGSetRelation(bool, JStage::TObject *, u32)JStage::TObjectvirtual
JSGSetRotation(Vec const &)JStage::TActorvirtual
JSGSetScaling(Vec const &)JStage::TActorvirtual
JSGSetShape(u32)JStage::TActorvirtual
JSGSetTextureAnimation(u32)JStage::TActorvirtual
JSGSetTextureAnimationFrame(f32)JStage::TActorvirtual
JSGSetTranslation(Vec const &)JStage::TActorvirtual
JSGUpdate()JStage::TObjectvirtual
~TActor()=0JStage::TActorpure virtual
~TObject()=0JStage::TObjectpure virtual