Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_bg_s_gnd_chk.h
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1#ifndef C_BG_S_GND_CHK_H
2#define C_BG_S_GND_CHK_H
3
7
8class cBgS_GndChk : public cBgS_Chk, public cBgS_PolyInfo {
9public:
10 /* 80267C1C */ cBgS_GndChk();
11 /* 80267D28 */ void SetPos(cXyz const*);
12 /* 80267D0C */ void SetPos(Vec const*);
13 /* 80267D44 */ void PreCheck();
14
15 /* 80267C94 */ virtual ~cBgS_GndChk();
16
17 f32 GetNowY() const { return mNowY; }
18 void SetNowY(f32 y) { mNowY = y; }
19 const cXyz& GetPointP() { return m_pos; }
20 u32 GetWallPrecheck() const { return mWallPrecheck; }
21 void OffWall() { mFlags &= ~2; }
22
23 /* 0x24 */ cXyz m_pos;
24 /* 0x30 */ u32 mFlags;
25 /* 0x34 */ f32 mNowY;
26 /* 0x38 */ u32 mWallPrecheck;
27};
28
29#endif /* C_BG_S_GND_CHK_H */
Definition c_bg_s_chk.h:16
double x double y
Definition e_atan2.c:58
Definition d_a_hozelda.cpp:18
Definition d_a_ep.cpp:138
u32 mWallPrecheck
Definition c_bg_s_gnd_chk.h:26
f32 mNowY
Definition c_bg_s_gnd_chk.h:25
void SetPos(cXyz const *)
void PreCheck()
Definition c_bg_s_gnd_chk.cpp:30
void SetNowY(f32 y)
Definition c_bg_s_gnd_chk.h:18
cXyz m_pos
Definition c_bg_s_gnd_chk.h:23
u32 GetWallPrecheck() const
Definition c_bg_s_gnd_chk.h:20
const cXyz & GetPointP()
Definition c_bg_s_gnd_chk.h:19
virtual ~cBgS_GndChk()
f32 GetNowY() const
Definition c_bg_s_gnd_chk.h:17
void OffWall()
Definition c_bg_s_gnd_chk.h:21
u32 mFlags
Definition c_bg_s_gnd_chk.h:24
Definition d_a_ep.cpp:134
Definition d_a_hozelda.cpp:20
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22