Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_tag.h File Reference

Go to the source code of this file.

Classes

struct  create_tag_class
 

Typedefs

typedef struct node_list_class node_list_class
 
typedef struct node_lists_tree_class node_lists_tree_class
 
typedef struct create_tag_class create_tag_class
 

Functions

int cTg_IsUse (create_tag_class *pTag)
 
int cTg_SingleCutFromTree (create_tag_class *pTag)
 
int cTg_AdditionToTree (node_lists_tree_class *pTree, int listIdx, create_tag_class *pTag)
 
int cTg_InsertToTree (node_lists_tree_class *pTree, int listIdx, create_tag_class *pTag, int idx)
 
node_classcTg_GetFirst (node_list_class *pTag)
 
int cTg_SingleCut (create_tag_class *pTag)
 
int cTg_Addition (node_list_class *pList, create_tag_class *pTag)
 
void cTg_Create (create_tag_class *pTag, void *pData)
 

Typedef Documentation

◆ create_tag_class

◆ node_list_class

◆ node_lists_tree_class

Function Documentation

◆ cTg_Addition()

int cTg_Addition ( node_list_class pList,
create_tag_class pTag 
)

◆ cTg_AdditionToTree()

int cTg_AdditionToTree ( node_lists_tree_class pTree,
int  listIdx,
create_tag_class pTag 
)

◆ cTg_Create()

void cTg_Create ( create_tag_class pTag,
void pData 
)

◆ cTg_GetFirst()

node_class * cTg_GetFirst ( node_list_class pTag)

◆ cTg_InsertToTree()

int cTg_InsertToTree ( node_lists_tree_class pTree,
int  listIdx,
create_tag_class pTag,
int  idx 
)

◆ cTg_IsUse()

int cTg_IsUse ( create_tag_class tag)

◆ cTg_SingleCut()

int cTg_SingleCut ( create_tag_class pTag)

◆ cTg_SingleCutFromTree()

int cTg_SingleCutFromTree ( create_tag_class pTag)