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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
struct | create_tag_class |
Typedefs | |
typedef struct node_lists_tree_class | node_lists_tree_class |
typedef struct create_tag_class | create_tag_class |
Functions | |
int | cTg_IsUse (create_tag_class *pTag) |
int | cTg_SingleCutFromTree (create_tag_class *pTag) |
int | cTg_AdditionToTree (node_lists_tree_class *pTree, int listIdx, create_tag_class *pTag) |
int | cTg_InsertToTree (node_lists_tree_class *pTree, int listIdx, create_tag_class *pTag, int idx) |
node_class * | cTg_GetFirst (node_list_class *pTag) |
int | cTg_SingleCut (create_tag_class *pTag) |
int | cTg_Addition (node_list_class *pList, create_tag_class *pTag) |
void | cTg_Create (create_tag_class *pTag, void *pData) |
typedef struct create_tag_class create_tag_class |
typedef struct node_lists_tree_class node_lists_tree_class |
int cTg_Addition | ( | node_list_class * | pList, |
create_tag_class * | pTag ) |
int cTg_AdditionToTree | ( | node_lists_tree_class * | pTree, |
int | listIdx, | ||
create_tag_class * | pTag ) |
void cTg_Create | ( | create_tag_class * | pTag, |
void * | pData ) |
node_class * cTg_GetFirst | ( | node_list_class * | pTag | ) |
int cTg_InsertToTree | ( | node_lists_tree_class * | pTree, |
int | listIdx, | ||
create_tag_class * | pTag, | ||
int | idx ) |
int cTg_IsUse | ( | create_tag_class * | tag | ) |
int cTg_SingleCut | ( | create_tag_class * | pTag | ) |
int cTg_SingleCutFromTree | ( | create_tag_class * | pTag | ) |