Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_node.h File Reference

Go to the source code of this file.

Classes

struct  node_class
 

Typedefs

typedef struct node_class node_class
 

Functions

void cNd_Join (node_class *pA, node_class *pB)
 
int cNd_LengthOf (node_class *pNode)
 
node_classcNd_First (node_class *pNode)
 
node_classcNd_Last (node_class *pNode)
 
node_classcNd_Order (node_class *pNode, int idx)
 
void cNd_SingleCut (node_class *pNode)
 
void cNd_Cut (node_class *pNode)
 
void cNd_Addition (node_class *pA, node_class *pB)
 
void cNd_Insert (node_class *pA, node_class *pB)
 
void cNd_SetObject (node_class *pNode, void *pData)
 
void cNd_ClearObject (node_class *pNode)
 
void cNd_ForcedClear (node_class *pNode)
 
void cNd_Create (node_class *pNode, void *pData)
 

Typedef Documentation

◆ node_class

Function Documentation

◆ cNd_Addition()

void cNd_Addition ( node_class pA,
node_class pB 
)

◆ cNd_ClearObject()

void cNd_ClearObject ( node_class pNode)

◆ cNd_Create()

void cNd_Create ( node_class pNode,
void pData 
)

◆ cNd_Cut()

void cNd_Cut ( node_class pNode)

◆ cNd_First()

node_class * cNd_First ( node_class pNode)

◆ cNd_ForcedClear()

void cNd_ForcedClear ( node_class pNode)

◆ cNd_Insert()

void cNd_Insert ( node_class pA,
node_class pB 
)

◆ cNd_Join()

void cNd_Join ( node_class node_a,
node_class node_b 
)

◆ cNd_Last()

node_class * cNd_Last ( node_class pNode)

◆ cNd_LengthOf()

int cNd_LengthOf ( node_class pNode)

◆ cNd_Order()

node_class * cNd_Order ( node_class pNode,
int  idx 
)

◆ cNd_SetObject()

void cNd_SetObject ( node_class pNode,
void pData 
)

◆ cNd_SingleCut()

void cNd_SingleCut ( node_class pNode)