![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Go to the source code of this file.
Classes | |
| struct | node_class |
Typedefs | |
| typedef struct node_class | node_class |
Functions | |
| void | cNd_Join (node_class *pA, node_class *pB) |
| int | cNd_LengthOf (node_class *pNode) |
| node_class * | cNd_First (node_class *pNode) |
| node_class * | cNd_Last (node_class *pNode) |
| node_class * | cNd_Order (node_class *pNode, int idx) |
| void | cNd_SingleCut (node_class *pNode) |
| void | cNd_Cut (node_class *pNode) |
| void | cNd_Addition (node_class *pA, node_class *pB) |
| void | cNd_Insert (node_class *pA, node_class *pB) |
| void | cNd_SetObject (node_class *pNode, void *pData) |
| void | cNd_ClearObject (node_class *pNode) |
| void | cNd_ForcedClear (node_class *pNode) |
| void | cNd_Create (node_class *pNode, void *pData) |
| typedef struct node_class node_class |
| void cNd_Addition | ( | node_class * | pA, |
| node_class * | pB ) |
| void cNd_ClearObject | ( | node_class * | pNode | ) |
| void cNd_Create | ( | node_class * | pNode, |
| void * | pData ) |
| void cNd_Cut | ( | node_class * | pNode | ) |
| node_class * cNd_First | ( | node_class * | pNode | ) |
| void cNd_ForcedClear | ( | node_class * | pNode | ) |
| void cNd_Insert | ( | node_class * | pA, |
| node_class * | pB ) |
| void cNd_Join | ( | node_class * | node_a, |
| node_class * | node_b ) |
| node_class * cNd_Last | ( | node_class * | pNode | ) |
| int cNd_LengthOf | ( | node_class * | pNode | ) |
| node_class * cNd_Order | ( | node_class * | pNode, |
| int | idx ) |
| void cNd_SetObject | ( | node_class * | pNode, |
| void * | pData ) |
| void cNd_SingleCut | ( | node_class * | pNode | ) |