Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Variables
OSContext.c File Reference
Functions
asm
void
__OSLoadFPUContext
(
void
)
asm
void
__OSSaveFPUContext
(
s32
unused0
,
s32
unused1
,
register
OSContext
*
context
)
asm
void
OSSaveFPUContext
(
register
OSContext
*
context
)
asm
void
OSSetCurrentContext
(
register
OSContext
*
context
)
OSContext
*
OSGetCurrentContext
(
void
)
asm
u32
OSSaveContext
(
register
OSContext
*
context
)
asm
void
OSLoadContext
(
register
OSContext
*
context
)
asm
u8
*
OSGetStackPointer
(
void
)
void
OSClearContext
(
OSContext
*
context
)
asm
void
OSInitContext
(
register
OSContext
*
context
,
register
u32
srr0,
register
u32
stack
)
void
i_OSClearContext
(
OSContext
*
context
)
OSContext
*
i_OSGetCurrentContext
(
void
)
void
OSDumpContext
(
OSContext
*
context
)
static
asm
void
OSSwitchFPUContext
(
register
u8
err
,
register
OSContext
*
context
)
void
__OSContextInit
(
void
)
asm
void
OSFillFPUContext
(
register
OSContext
*
context
)
Variables
volatile
OSContext
*
__OSCurrentContext
volatile
OSContext
*
__OSFPUContext
Function Documentation
◆
__OSContextInit()
void
__OSContextInit
(
void
)
◆
__OSLoadFPUContext()
asm
void
__OSLoadFPUContext
(
void
)
◆
__OSSaveFPUContext()
asm
void
__OSSaveFPUContext
(
s32
unused0
,
s32
unused1
,
register
OSContext
*
context
)
◆
i_OSClearContext()
void
i_OSClearContext
(
OSContext
*
context
)
inline
◆
i_OSGetCurrentContext()
OSContext
* i_OSGetCurrentContext
(
void
)
inline
◆
OSClearContext()
void
OSClearContext
(
OSContext
*
context
)
◆
OSDumpContext()
void
OSDumpContext
(
OSContext
*
context
)
◆
OSFillFPUContext()
asm
void
OSFillFPUContext
(
register
OSContext
*
context
)
◆
OSGetCurrentContext()
OSContext
* OSGetCurrentContext
(
void
)
◆
OSGetStackPointer()
asm
u8
* OSGetStackPointer
(
void
)
◆
OSInitContext()
asm
void
OSInitContext
(
register
OSContext
*
context
,
register
u32
srr0
,
register
u32
stack
)
◆
OSLoadContext()
asm
void
OSLoadContext
(
register
OSContext
*
context
)
◆
OSSaveContext()
asm
u32
OSSaveContext
(
register
OSContext
*
context
)
◆
OSSaveFPUContext()
asm
void
OSSaveFPUContext
(
register
OSContext
*
context
)
◆
OSSetCurrentContext()
asm
void
OSSetCurrentContext
(
register
OSContext
*
context
)
◆
OSSwitchFPUContext()
static
asm
void
OSSwitchFPUContext
(
register
u8
err
,
register
OSContext
*
context
)
static
Variable Documentation
◆
__OSCurrentContext
volatile
OSContext
* __OSCurrentContext
◆
__OSFPUContext
volatile
OSContext
* __OSFPUContext
src
dolphin
os
OSContext.c
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